using FishNet.Connection;
using FishNet.Object;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace FishNet.Utility.Extension
{
public static class ObjectFN
{
///
/// Spawns an object over the network using InstanceFinder. Only call from the server.
///
public static void Spawn(this NetworkObject nob, NetworkConnection owner = null)
{
InstanceFinder.ServerManager.Spawn(nob, owner);
}
///
/// Spawns an object over the network using InstanceFinder. Only call from the server.
///
public static void Spawn(this GameObject go, NetworkConnection owner = null)
{
InstanceFinder.ServerManager.Spawn(go, owner);
}
}
}