using System.Collections; using System.Collections.Generic; using UnityEngine; public class RotatingHologram : MonoBehaviour { [SerializeField] private Vector3 globalRotation= Vector3.zero; [SerializeField] private Vector3 localRotation = Vector3.zero; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { this.transform.eulerAngles += globalRotation * Time.deltaTime; this.transform.Rotate(localRotation* Time.deltaTime); } }