using UnityEngine; namespace Enemy { public class MonsterComponent : MonoBehaviour { [SerializeField] private float attackDamage = 1f; [SerializeField] private bool shakeCameraOnHit = true; public float AttackDamage => attackDamage; public bool ShakeCameraOnHit => shakeCameraOnHit; // Start is called before the first frame update private void Start() { } // Update is called once per frame private void Update() { } } }