using UnityEngine; namespace FishNet.Managing.Debugging { /// /// A container for debugging. /// [DisallowMultipleComponent] [AddComponentMenu("FishNet/Manager/DebugManager")] public class DebugManager : MonoBehaviour { public bool ObserverRpcLinks = true; public bool TargetRpcLinks = true; public bool ReplicateRpcLinks = true; public bool ReconcileRpcLinks = true; public bool ServerRpcLinks = true; } }