using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Player { public class EmoteHandler : MonoBehaviour { [SerializeField] private Animator anim; [SerializeField] private string[] animations; [SerializeField] private int emoteNum = 0; // Start is called before the first frame update void Start() { PlayEmote(); } public void PlayEmote() { anim.Play(animations[emoteNum]); } // Update is called once per frame void Update() { } } }