using System.Collections; using System.Collections.Generic; using UnityEngine; public class HeavyInteractableItem : InteractableItem { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } public void DisableAll() { this.GetComponent().enabled = false; } public void EnableAll() { this.GetComponent().enabled = true; } private void FixedUpdate() { BaseFixedUpdate(); //print("Alpha Target:"+ base.target_alpha); } }