using FishNet.Broadcast;
using FishNet.Broadcast.Helping;
using FishNet.Managing.Logging;
using FishNet.Managing.Utility;
using FishNet.Object.Helping;
using FishNet.Serializing;
using FishNet.Serializing.Helping;
using FishNet.Transporting;
using FishNet.Utility.Extension;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace FishNet.Managing.Client
{
public sealed partial class ClientManager : MonoBehaviour
{
#region Private.
///
/// Delegate to read received broadcasts.
///
///
private delegate void ServerBroadcastDelegate(PooledReader reader);
///
/// Delegates for each key.
///
private readonly Dictionary> _broadcastHandlers = new Dictionary>();
///
/// Delegate targets for each key.
///
private Dictionary> _handlerTargets = new Dictionary>();
#endregion
///
/// Registers a method to call when a Broadcast arrives.
///
/// Type of broadcast being registered.
/// Method to call.
public void RegisterBroadcast(Action handler) where T : struct, IBroadcast
{
ushort key = typeof(T).FullName.GetStableHash16();
/* Create delegate and add for
* handler method. */
HashSet handlers;
if (!_broadcastHandlers.TryGetValueIL2CPP(key, out handlers))
{
handlers = new HashSet();
_broadcastHandlers.Add(key, handlers);
}
ServerBroadcastDelegate del = CreateBroadcastDelegate(handler);
handlers.Add(del);
/* Add hashcode of target for handler.
* This is so we can unregister the target later. */
int handlerHashCode = handler.GetHashCode();
HashSet<(int, ServerBroadcastDelegate)> targetHashCodes;
if (!_handlerTargets.TryGetValueIL2CPP(key, out targetHashCodes))
{
targetHashCodes = new HashSet<(int, ServerBroadcastDelegate)>();
_handlerTargets.Add(key, targetHashCodes);
}
targetHashCodes.Add((handlerHashCode, del));
}
///
/// Unregisters a method call from a Broadcast type.
///
/// Type of broadcast being unregistered.
/// Method to unregister.
public void UnregisterBroadcast(Action handler) where T : struct, IBroadcast
{
ushort key = BroadcastHelper.GetKey();
/* If key is found for T then look for
* the appropriate handler to remove. */
if (_broadcastHandlers.TryGetValueIL2CPP(key, out HashSet handlers))
{
HashSet<(int, ServerBroadcastDelegate)> targetHashCodes;
if (_handlerTargets.TryGetValueIL2CPP(key, out targetHashCodes))
{
int handlerHashCode = handler.GetHashCode();
ServerBroadcastDelegate result = null;
foreach ((int targetHashCode, ServerBroadcastDelegate del) in targetHashCodes)
{
if (targetHashCode == handlerHashCode)
{
result = del;
targetHashCodes.Remove((targetHashCode, del));
break;
}
}
//If no more in targetHashCodes then remove from handlerTarget.
if (targetHashCodes.Count == 0)
_handlerTargets.Remove(key);
if (result != null)
handlers.Remove(result);
}
//If no more in handlers then remove broadcastHandlers.
if (handlers.Count == 0)
_broadcastHandlers.Remove(key);
}
}
///
/// Creates a ServerBroadcastDelegate.
///
///
///
///
///
private ServerBroadcastDelegate CreateBroadcastDelegate(Action handler)
{
void LogicContainer(PooledReader reader)
{
T broadcast = reader.Read();
handler?.Invoke(broadcast);
}
return LogicContainer;
}
///
/// Parses a received broadcast.
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ParseBroadcast(PooledReader reader, Channel channel)
{
ushort key = reader.ReadUInt16();
int dataLength = Packets.GetPacketLength((ushort)PacketId.Broadcast, reader, channel);
// try to invoke the handler for that message
if (_broadcastHandlers.TryGetValueIL2CPP(key, out HashSet handlers))
{
int readerStartPosition = reader.Position;
/* //muchlater resetting the position could be better by instead reading once and passing in
* the object to invoke with. */
foreach (ServerBroadcastDelegate handler in handlers)
{
reader.Position = readerStartPosition;
handler.Invoke(reader);
}
}
else
{
reader.Skip(dataLength);
}
}
///
/// Sends a Broadcast to the server.
///
/// Type of broadcast to send.
/// Broadcast data being sent; for example: an instance of your broadcast type.
/// Channel to send on.
public void Broadcast(T message, Channel channel = Channel.Reliable) where T : struct, IBroadcast
{
//Check local connection state.
if (!Started)
{
NetworkManager.LogWarning($"Cannot send broadcast to server because client is not active.");
return;
}
using (PooledWriter writer = WriterPool.GetWriter())
{
Broadcasts.WriteBroadcast(writer, message, channel);
ArraySegment segment = writer.GetArraySegment();
NetworkManager.TransportManager.SendToServer((byte)channel, segment);
}
}
}
}