using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerAim : MonoBehaviour { public static PlayerAim active; public Vector3 targetPosition; private Camera cam; // Start is called before the first frame update void Start() { active = this; cam = GetComponent(); } // Update is called once per frame void Update() { Ray r = new Ray(cam.transform.position,cam.transform.forward); RaycastHit hit; if(Physics.Raycast(r,out hit)) { targetPosition = hit.point; } } }