using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestAnimationParameters : MonoBehaviour { private Animator animator; [SerializeField] private float speed = 0; [SerializeField] private int attackIndex = 0; [SerializeField] private int attack = 0; private int pattack = -1; [SerializeField] private bool inlight = false; [SerializeField] private int attackScream = 0; private int pAttackScream = -1; // Start is called before the first frame update void Start() { animator= GetComponent(); } // Update is called once per frame void Update() { animator.SetFloat("Speed", speed); animator.SetInteger("AttackIndex", attackIndex); if (Input.GetKeyDown(KeyCode.Tab)){ animator.SetTrigger("Attack"); pattack = attack; }; animator.SetBool("InLight", inlight); if (Input.GetKeyDown(KeyCode.Space)) { animator.SetTrigger("AttackScream"); pAttackScream = attackScream; } } }