using UnityEngine; public class TestAnimationParameters : MonoBehaviour { [SerializeField] private float speed; [SerializeField] private int attackIndex; [SerializeField] private int attack; [SerializeField] private bool inlight; [SerializeField] private int attackScream; private Animator animator; private int pattack = -1; private int pAttackScream = -1; // Start is called before the first frame update private void Start() { animator = GetComponent(); } // Update is called once per frame private void Update() { animator.SetFloat("Speed", speed); animator.SetInteger("AttackIndex", attackIndex); if (Input.GetKeyDown(KeyCode.Tab)) { animator.SetTrigger("Attack"); pattack = attack; } ; animator.SetBool("InLight", inlight); if (Input.GetKeyDown(KeyCode.Space)) { animator.SetTrigger("AttackScream"); pAttackScream = attackScream; } } }