using System.Collections; using System.Collections.Generic; using UnityEngine; public class CryopodSpawnComponent : MonoBehaviour { public string playerName; [SerializeField] private TMPro.TMP_Text text; [SerializeField] private Transform spawn; private bool isOccupied = false; public bool IsOccupied { get { return isOccupied; } } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { text.text = playerName; } }