using FishNet.Managing; using FishNet.Serializing; using System; namespace FishNet.Object.Synchronizing.Internal { /// /// A sync object is an object that can synchronize it's state /// between server and client, such as a SyncList /// public interface ISyncType { /// /// true if there are changes since the last flush /// bool IsDirty { get; } /// /// Sets index for the SyncType. /// void SetRegistered(); /// /// PreInitializes this for use with the network. /// void PreInitialize(NetworkManager networkManager); /// /// Writes all changed values. /// /// ///True to set the next time data may sync. void WriteDelta(PooledWriter writer, bool resetSyncTick = true); /// /// Writers all values if not initial values. /// /// void WriteFull(PooledWriter writer); /// /// Sets current values. /// /// void Read(PooledReader reader); /// /// Resets the SyncObject so that it can be re-used /// void Reset(); } }