FOR AI DESIGN: - Initial rooms have 1-2 enemies player can take out with boltw or together with flare. - Then one hallway full of enemies where player shoots a flare and kills all. - Then one room with large space where lots of enemies that are spread out. Player can lure them all into hallway to flare kill again. - Then one room with no enemies, but once powered opens hatches which drops enemies, encourage flare beacon. -