# Interaction System ## Order Of Precedence 1. Heavy Item Receiver 2. Heavy Item 3. Item 4. Interactable (button) Reasoning: - Since buttons may have bigger impact than heavy items when clicked, this gives option for heavy items to be moved first, before clicking. - Normal items, while important can clutter the inventory so taking heavy items first can help prevent accidental mis-clicks - Heavy Items being second ensures that while carrying a heavy item, the heavy receiver is selected first. - One is ignored if no heavy item is held.