using FishNet.Connection; using FishNet.Documenting; using FishNet.Object; using FishNet.Serializing.Helping; using FishNet.Transporting; using System; using System.Collections.Generic; using UnityEngine; namespace FishNet.Serializing { /// /// Extensions to Write methods. Used by Write. /// [APIExclude] public static class WriterExtensions { /// /// Types which are are set to auto pack by default. /// internal static HashSet DefaultPackedTypes = new HashSet(); static WriterExtensions() { DefaultPackedTypes.Add(typeof(int)); DefaultPackedTypes.Add(typeof(uint)); DefaultPackedTypes.Add(typeof(long)); DefaultPackedTypes.Add(typeof(ulong)); DefaultPackedTypes.Add(typeof(Color)); DefaultPackedTypes.Add(typeof(Vector2Int)); DefaultPackedTypes.Add(typeof(Vector3Int)); DefaultPackedTypes.Add(typeof(Quaternion)); } /// /// Writes value to dst without error checking. /// [CodegenExclude] internal static void WriteUInt32(byte[] dst, uint value, ref int position) { dst[position++] = (byte)value; dst[position++] = (byte)(value >> 8); dst[position++] = (byte)(value >> 16); dst[position++] = (byte)(value >> 24); } /// /// Writes value to dst without error checking. /// [CodegenExclude] internal static void WriteUInt64(byte[] dst, ulong value, ref int position) { dst[position++] = (byte)value; dst[position++] = (byte)(value >> 8); dst[position++] = (byte)(value >> 16); dst[position++] = (byte)(value >> 24); dst[position++] = (byte)(value >> 32); dst[position++] = (byte)(value >> 40); dst[position++] = (byte)(value >> 48); dst[position++] = (byte)(value >> 56); } //public static void WriteDictionary(this Writer writer, Dictionary dict) => writer.WriteDictionary(dict); //public static void WriteByte(this Writer writer, byte value) => writer.WriteByte(value); //[CodegenExclude] //public static void WriteBytes(this Writer writer, byte[] buffer, int offset, int count) => writer.WriteBytes(buffer, offset, count); //[CodegenExclude] //public static void WriteBytesAndSize(this Writer writer, byte[] buffer, int offset, int count) => writer.WriteBytesAndSize(buffer, offset, count); //public static void WriteBytesAndSize(this Writer writer, byte[] value) => writer.WriteBytesAndSize(value); //public static void WriteSByte(this Writer writer, sbyte value) => writer.WriteSByte(value); //public static void WriteChar(this Writer writer, char value) => writer.WriteChar(value); //public static void WriteBoolean(this Writer writer, bool value) => writer.WriteBoolean(value); //public static void WriteUInt16(this Writer writer, ushort value) => writer.WriteUInt16(value); //public static void WriteInt16(this Writer writer, short value) => writer.WriteInt16(value); //public static void WriteInt32(this Writer writer, int value, AutoPackType packType = AutoPackType.Packed) => writer.WriteInt32(value, packType); //public static void WriteUInt32(this Writer writer, uint value, AutoPackType packType = AutoPackType.Packed) => writer.WriteUInt32(value, packType); //public static void WriteInt64(this Writer writer, long value, AutoPackType packType = AutoPackType.Packed) => writer.WriteInt64(value, packType); //public static void WriteUInt64(this Writer writer, ulong value, AutoPackType packType = AutoPackType.Packed) => writer.WriteUInt64(value, packType); //public static void WriteSingle(this Writer writer, float value, AutoPackType packType = AutoPackType.Unpacked) => writer.WriteSingle(value, packType); //public static void WriteDouble(this Writer writer, double value) => writer.WriteDouble(value); //public static void WriteDecimal(this Writer writer, decimal value) => writer.WriteDecimal(value); //public static void WriteString(this Writer writer, string value) => writer.WriteString(value); //public static void WriteArraySegmentAndSize(this Writer writer, ArraySegment value) => writer.WriteArraySegmentAndSize(value); //[CodegenExclude] //public static void WriteArraySegment(this Writer writer, ArraySegment value) => writer.WriteArraySegment(value); //public static void WriteVector2(this Writer writer, Vector2 value) => writer.WriteVector2(value); //public static void WriteVector3(this Writer writer, Vector3 value) => writer.WriteVector3(value); //public static void WriteVector4(this Writer writer, Vector4 value) => writer.WriteVector4(value); //public static void WriteVector2Int(this Writer writer, Vector2Int value, AutoPackType packType = AutoPackType.Packed) => writer.WriteVector2Int(value, packType); //public static void WriteVector3Int(this Writer writer, Vector3Int value, AutoPackType packType = AutoPackType.Packed) => writer.WriteVector3Int(value, packType); //public static void WriteColor(this Writer writer, Color value, AutoPackType packType) => writer.WriteColor(value, packType); //public static void WriteColor32(this Writer writer, Color32 value) => writer.WriteColor32(value); //public static void WriteQuaternion(this Writer writer, Quaternion value, AutoPackType packType = AutoPackType.Packed) => writer.WriteQuaternion(value, packType); //public static void WriteRect(this Writer writer, Rect value) => writer.WriteRect(value); //public static void WritePlane(this Writer writer, Plane value) => writer.WritePlane(value); //public static void WriteRay(this Writer writer, Ray value) => writer.WriteRay(value); //public static void WriteRay2D(this Writer writer, Ray2D value) => writer.WriteRay2D(value); //public static void WriteMatrix4x4(this Writer writer, Matrix4x4 value) => writer.WriteMatrix4x4(value); //public static void WriteGuidAllocated(this Writer writer, System.Guid value) => writer.WriteGuidAllocated(value); //public static void WriteGameObject(this Writer writer, GameObject value) => writer.WriteGameObject(value); //public static void WriteTransform(this Writer writer, Transform value) => writer.WriteTransform(value); //public static void WriteNetworkObject(this Writer writer, NetworkObject value) => writer.WriteNetworkObject(value); //public static void WriteNetworkBehaviour(this Writer writer, NetworkBehaviour value) => writer.WriteNetworkBehaviour(value); //public static void WriteChannel(this Writer writer, Channel value) => writer.WriteChannel(value); //public static void WriteNetworkConnection(this Writer writer, NetworkConnection value) => writer.WriteNetworkConnection(value); //[CodegenExclude] //public static void Write(this Writer writer, T value) => writer.Write(value); } }