namespace FishNet.Transporting
{
///
/// States the local connection can be in.
///
public enum LocalConnectionState : byte
{
///
/// Connection is fully stopped.
///
Stopped = 0,
///
/// Connection is starting but not yet established.
///
Starting = 1,
///
/// Connection is established.
///
Started = 2,
///
/// Connection is stopping.
///
Stopping = 3
}
///
/// States a remote client can be in.
///
public enum RemoteConnectionState : byte
{
///
/// Connection is fully stopped.
///
Stopped = 0,
///
/// Connection is established.
///
Started = 2,
}
}