namespace FishNet.Transporting { /// /// States the local connection can be in. /// public enum LocalConnectionState : byte { /// /// Connection is fully stopped. /// Stopped = 0, /// /// Connection is starting but not yet established. /// Starting = 1, /// /// Connection is established. /// Started = 2, /// /// Connection is stopping. /// Stopping = 3 } /// /// States a remote client can be in. /// public enum RemoteConnectionState : byte { /// /// Connection is fully stopped. /// Stopped = 0, /// /// Connection is established. /// Started = 2, } }