namespace FishNet.Utility.Constant { internal static class UtilityConstants { public const string CODEGEN_ASSEMBLY_NAME = "Unity.FishNet.CodeGen"; public const string GENERATED_ASSEMBLY_NAME = "FishNet.Generated"; public const string DEMOS_ASSEMBLY_NAME = "FishNet.Demos"; public const string TEST_ASSEMBLY_NAME = "FishNet.Test"; public const string RUNTIME_ASSEMBLY_NAME = "FishNet.Runtime"; } }