using System; using UnityEngine; public class KeyItem : InteractableItem { [SerializeField] private string keyName; public string KeyName => keyName; private void Awake() { BaseAwake(); } private void Start() { } public override bool Interact() { throw new NotImplementedException(); } public override bool Interact(ref Inventory inventory, ref HeavyInteractableItem heavyInvent) { return Interact(); } }