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station_obscurum_unity/Assets/Scripts/Item/KeyItem.cs

31 lines
589 B
C#

using System;
using UnityEngine;
namespace Item
{
public class KeyItem : InteractableItem
{
[SerializeField] private string keyName;
public string KeyName => keyName;
private void Awake()
{
BaseAwake();
}
private void Start()
{
}
public override bool Interact()
{
throw new NotImplementedException();
}
public override bool Interact(ref Inventory inventory, ref HeavyInteractableItem heavyInvent)
{
return Interact();
}
}
}