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station_obscurum_unity/Assets/FishNet/Runtime/Object/NetworkBehaviour.RPCLinks.cs

141 lines
4.9 KiB
C#

using FishNet.Managing.Server;
using FishNet.Object.Helping;
using FishNet.Serializing;
using FishNet.Transporting;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace FishNet.Object
{
public abstract partial class NetworkBehaviour : MonoBehaviour
{
#region Private.
/// <summary>
/// Link indexes for RPCs.
/// </summary>
private Dictionary<uint, RpcLinkType> _rpcLinks = new Dictionary<uint, RpcLinkType>();
#endregion
/// <summary>
/// Initializes RpcLinks. This will only call once even as host.
/// </summary>
private void InitializeOnceRpcLinks()
{
if (NetworkManager.IsServer)
{
/* Link only data from server to clients. While it is
* just as easy to link client to server it's usually
* not needed because server out data is more valuable
* than server in data. */
/* Links will be stored in the NetworkBehaviour so that
* when the object is destroyed they can be added back
* into availableRpcLinks, within the ServerManager. */
ServerManager serverManager = NetworkManager.ServerManager;
//ObserverRpcs.
foreach (uint rpcHash in _observersRpcDelegates.Keys)
{
if (!MakeLink(rpcHash, RpcType.Observers))
return;
}
//TargetRpcs.
foreach (uint rpcHash in _targetRpcDelegates.Keys)
{
if (!MakeLink(rpcHash, RpcType.Target))
return;
}
//ReconcileRpcs.
foreach (uint rpcHash in _reconcileRpcDelegates.Keys)
{
if (!MakeLink(rpcHash, RpcType.Reconcile))
return;
}
/* Tries to make a link and returns if
* successful. When a link cannot be made the method
* should exit as no other links will be possible. */
bool MakeLink(uint rpcHash, RpcType rpcType)
{
if (serverManager.GetRpcLink(out ushort linkIndex))
{
_rpcLinks[rpcHash] = new RpcLinkType(linkIndex, rpcType);
return true;
}
else
{
return false;
}
}
}
}
/// <summary>
/// Returns an estimated length for any Rpc header.
/// </summary>
/// <returns></returns>
private int GetEstimatedRpcHeaderLength()
{
/* Imaginary number for how long RPC headers are.
* They are well under this value but this exist to
* ensure a writer of appropriate length is pulled
* from the pool. */
return 20;
}
/// <summary>
/// Creates a PooledWriter and writes the header for a rpc.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private PooledWriter CreateLinkedRpc(RpcLinkType link, PooledWriter methodWriter, Channel channel)
{
int rpcHeaderBufferLength = GetEstimatedRpcHeaderLength();
int methodWriterLength = methodWriter.Length;
//Writer containing full packet.
PooledWriter writer = WriterPool.GetWriter(rpcHeaderBufferLength + methodWriterLength);
writer.WriteUInt16(link.LinkIndex);
//Write length only if reliable.
if (channel == Channel.Reliable)
writer.WriteLength(methodWriter.Length);
//Data.
writer.WriteArraySegment(methodWriter.GetArraySegment());
return writer;
}
/// <summary>
/// Returns RpcLinks the ServerManager.
/// </summary>
private void ReturnRpcLinks()
{
if (_rpcLinks.Count == 0)
return;
ServerManager?.StoreRpcLinks(_rpcLinks);
_rpcLinks.Clear();
}
/// <summary>
/// Writes rpcLinks to writer.
/// </summary>
internal void WriteRpcLinks(Writer writer)
{
PooledWriter rpcLinkWriter = WriterPool.GetWriter();
foreach (KeyValuePair<uint, RpcLinkType> item in _rpcLinks)
{
//RpcLink index.
rpcLinkWriter.WriteUInt16(item.Value.LinkIndex);
//Hash.
rpcLinkWriter.WriteUInt16((ushort)item.Key);
//True/false if observersRpc.
rpcLinkWriter.WriteByte((byte)item.Value.RpcType);
}
writer.WriteBytesAndSize(rpcLinkWriter.GetBuffer(), 0, rpcLinkWriter.Length);
rpcLinkWriter.Dispose();
}
}
}