This repository has been archived on 2023-09-13. You can view files and clone it, but cannot push or open issues or pull requests.
station_obscurum_unity/Assets/FishNet/Runtime/Object/NetworkBehaviour.RPCs.cs

364 lines
14 KiB
C#

using FishNet.Connection;
using FishNet.Documenting;
using FishNet.Managing.Logging;
using FishNet.Managing.Transporting;
using FishNet.Object.Delegating;
using FishNet.Serializing;
using FishNet.Serializing.Helping;
using FishNet.Transporting;
using FishNet.Utility.Extension;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace FishNet.Object
{
public abstract partial class NetworkBehaviour : MonoBehaviour
{
#region Private.
/// <summary>
/// Registered ServerRpc methods.
/// </summary>
private readonly Dictionary<uint, ServerRpcDelegate> _serverRpcDelegates = new Dictionary<uint, ServerRpcDelegate>();
/// <summary>
/// Registered ObserversRpc methods.
/// </summary>
private readonly Dictionary<uint, ClientRpcDelegate> _observersRpcDelegates = new Dictionary<uint, ClientRpcDelegate>();
/// <summary>
/// Registered TargetRpc methods.
/// </summary>
private readonly Dictionary<uint, ClientRpcDelegate> _targetRpcDelegates = new Dictionary<uint, ClientRpcDelegate>();
/// <summary>
/// Number of total RPC methods for scripts in the same inheritance tree for this instance.
/// </summary>
private uint _rpcMethodCount;
/// <summary>
/// Size of every rpcHash for this networkBehaviour.
/// </summary>
private byte _rpcHashSize = 1;
/// <summary>
/// RPCs buffered for new clients.
/// </summary>
private Dictionary<uint, (PooledWriter, Channel)> _bufferedRpcs = new Dictionary<uint, (PooledWriter, Channel)>();
/// <summary>
/// Connections to exclude from RPCs, such as ExcludeOwner or ExcludeServer.
/// </summary>
private HashSet<NetworkConnection> _networkConnectionCache = new HashSet<NetworkConnection>();
#endregion
/// <summary>
/// Called when buffered RPCs should be sent.
/// </summary>
internal void SendBufferedRpcs(NetworkConnection conn)
{
TransportManager tm = _networkObjectCache.NetworkManager.TransportManager;
foreach ((PooledWriter writer, Channel ch) in _bufferedRpcs.Values)
tm.SendToClient((byte)ch, writer.GetArraySegment(), conn);
}
/// <summary>
/// Registers a RPC method.
/// </summary>
/// <param name="hash"></param>
/// <param name="del"></param>
[APIExclude]
[CodegenMakePublic]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected internal void RegisterServerRpc_Internal(uint hash, ServerRpcDelegate del)
{
bool contains = _serverRpcDelegates.ContainsKey(hash);
_serverRpcDelegates[hash] = del;
if (!contains)
IncreaseRpcMethodCount();
}
/// <summary>
/// Registers a RPC method.
/// </summary>
/// <param name="hash"></param>
/// <param name="del"></param>
[APIExclude]
[CodegenMakePublic]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected internal void RegisterObserversRpc_Internal(uint hash, ClientRpcDelegate del)
{
bool contains = _observersRpcDelegates.ContainsKey(hash);
_observersRpcDelegates[hash] = del;
if (!contains)
IncreaseRpcMethodCount();
}
/// <summary>
/// Registers a RPC method.
/// </summary>
/// <param name="hash"></param>
/// <param name="del"></param>
[APIExclude]
[CodegenMakePublic]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected internal void RegisterTargetRpc_Internal(uint hash, ClientRpcDelegate del)
{
bool contains = _targetRpcDelegates.ContainsKey(hash);
_targetRpcDelegates[hash] = del;
if (!contains)
IncreaseRpcMethodCount();
}
/// <summary>
/// Increases rpcMethodCount and rpcHashSize.
/// </summary>
private void IncreaseRpcMethodCount()
{
_rpcMethodCount++;
if (_rpcMethodCount <= byte.MaxValue)
_rpcHashSize = 1;
else
_rpcHashSize = 2;
}
/// <summary>
/// Clears all buffered RPCs for this NetworkBehaviour.
/// </summary>
public void ClearBuffedRpcs()
{
foreach ((PooledWriter writer, Channel _) in _bufferedRpcs.Values)
writer.Dispose();
_bufferedRpcs.Clear();
}
/// <summary>
/// Reads a RPC hash.
/// </summary>
/// <param name="reader"></param>
/// <returns></returns>
private uint ReadRpcHash(PooledReader reader)
{
if (_rpcHashSize == 1)
return reader.ReadByte();
else
return reader.ReadUInt16();
}
/// <summary>
/// Called when a ServerRpc is received.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void OnServerRpc(PooledReader reader, NetworkConnection sendingClient, Channel channel)
{
uint methodHash = ReadRpcHash(reader);
if (sendingClient == null)
{
_networkObjectCache.NetworkManager.LogError($"NetworkConnection is null. ServerRpc {methodHash} on object {gameObject.name} [id {ObjectId}] will not complete. Remainder of packet may become corrupt.");
return;
}
if (_serverRpcDelegates.TryGetValueIL2CPP(methodHash, out ServerRpcDelegate data))
data.Invoke(reader, channel, sendingClient);
else
_networkObjectCache.NetworkManager.LogWarning($"ServerRpc not found for hash {methodHash} on object {gameObject.name} [id {ObjectId}]. Remainder of packet may become corrupt.");
}
/// <summary>
/// Called when an ObserversRpc is received.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void OnObserversRpc(uint? methodHash, PooledReader reader, Channel channel)
{
if (methodHash == null)
methodHash = ReadRpcHash(reader);
if (_observersRpcDelegates.TryGetValueIL2CPP(methodHash.Value, out ClientRpcDelegate del))
del.Invoke(reader, channel);
else
_networkObjectCache.NetworkManager.LogWarning($"ObserversRpc not found for hash {methodHash.Value} on object {gameObject.name} [id {ObjectId}] . Remainder of packet may become corrupt.");
}
/// <summary>
/// Called when an TargetRpc is received.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void OnTargetRpc(uint? methodHash, PooledReader reader, Channel channel)
{
if (methodHash == null)
methodHash = ReadRpcHash(reader);
if (_targetRpcDelegates.TryGetValueIL2CPP(methodHash.Value, out ClientRpcDelegate del))
del.Invoke(reader, channel);
else
_networkObjectCache.NetworkManager.LogWarning($"TargetRpc not found for hash {methodHash.Value} on object {gameObject.name} [id {ObjectId}] . Remainder of packet may become corrupt.");
}
/// <summary>
/// Sends a RPC to server.
/// </summary>
/// <param name="hash"></param>
/// <param name="methodWriter"></param>
/// <param name="channel"></param>
[CodegenMakePublic]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SendServerRpc_Internal(uint hash, PooledWriter methodWriter, Channel channel)
{
if (!IsSpawnedWithWarning())
return;
PooledWriter writer = CreateRpc(hash, methodWriter, PacketId.ServerRpc, channel);
_networkObjectCache.NetworkManager.TransportManager.SendToServer((byte)channel, writer.GetArraySegment());
writer.DisposeLength();
}
/// <summary>
/// Sends a RPC to observers.
/// </summary>
/// <param name="hash"></param>
/// <param name="methodWriter"></param>
/// <param name="channel"></param>
[APIExclude]
[CodegenMakePublic] //Make internal.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SendObserversRpc_Internal(uint hash, PooledWriter methodWriter, Channel channel, bool buffered, bool excludeServer, bool excludeOwner)
{
if (!IsSpawnedWithWarning())
return;
PooledWriter writer;
#if UNITY_EDITOR || DEVELOPMENT_BUILD
if (NetworkManager.DebugManager.ObserverRpcLinks && _rpcLinks.TryGetValueIL2CPP(hash, out RpcLinkType link))
#else
if (_rpcLinks.TryGetValueIL2CPP(hash, out RpcLinkType link))
#endif
writer = CreateLinkedRpc(link, methodWriter, channel);
else
writer = CreateRpc(hash, methodWriter, PacketId.ObserversRpc, channel);
SetNetworkConnectionCache(excludeServer, excludeOwner);
_networkObjectCache.NetworkManager.TransportManager.SendToClients((byte)channel, writer.GetArraySegment(), _networkObjectCache.Observers, _networkConnectionCache, true);
/* If buffered then dispose of any already buffered
* writers and replace with new one. Writers should
* automatically dispose when references are lost
* anyway but better safe than sorry. */
if (buffered)
{
if (_bufferedRpcs.TryGetValueIL2CPP(hash, out (PooledWriter pw, Channel ch) result))
result.pw.DisposeLength();
_bufferedRpcs[hash] = (writer, channel);
}
//If not buffered then dispose immediately.
else
{
writer.DisposeLength();
}
}
/// <summary>
/// Sends a RPC to target.
/// </summary>
[CodegenMakePublic] //Make internal.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SendTargetRpc_Internal(uint hash, PooledWriter methodWriter, Channel channel, NetworkConnection target, bool excludeServer, bool validateTarget = true)
{
if (!IsSpawnedWithWarning())
return;
if (validateTarget)
{
if (target == null)
{
_networkObjectCache.NetworkManager.LogWarning($"Action cannot be completed as no Target is specified.");
return;
}
else
{
//If target is not an observer.
if (!_networkObjectCache.Observers.Contains(target))
{
_networkObjectCache.NetworkManager.LogWarning($"Action cannot be completed as Target is not an observer for object {gameObject.name} [id {ObjectId}].");
return;
}
}
}
//Excluding server.
if (excludeServer && target.IsLocalClient)
return;
PooledWriter writer;
#if UNITY_EDITOR || DEVELOPMENT_BUILD
if (NetworkManager.DebugManager.TargetRpcLinks && _rpcLinks.TryGetValueIL2CPP(hash, out RpcLinkType link))
#else
if (_rpcLinks.TryGetValueIL2CPP(hash, out RpcLinkType link))
#endif
writer = CreateLinkedRpc(link, methodWriter, channel);
else
writer = CreateRpc(hash, methodWriter, PacketId.TargetRpc, channel);
_networkObjectCache.NetworkManager.TransportManager.SendToClient((byte)channel, writer.GetArraySegment(), target);
writer.DisposeLength();
}
/// <summary>
/// Adds excluded connections to ExcludedRpcConnections.
/// </summary>
private void SetNetworkConnectionCache(bool addClientHost, bool addOwner)
{
_networkConnectionCache.Clear();
if (addClientHost && IsClient)
_networkConnectionCache.Add(LocalConnection);
if (addOwner && Owner.IsValid)
_networkConnectionCache.Add(Owner);
}
/// <summary>
/// Returns if spawned and throws a warning if not.
/// </summary>
/// <returns></returns>
private bool IsSpawnedWithWarning()
{
bool result = this.IsSpawned;
if (!result)
_networkObjectCache.NetworkManager.LogWarning($"Action cannot be completed as object {gameObject.name} [Id {ObjectId}] is not spawned.");
return result;
}
/// <summary>
/// Writes a full RPC and returns the writer.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private PooledWriter CreateRpc(uint hash, PooledWriter methodWriter, PacketId packetId, Channel channel)
{
int rpcHeaderBufferLength = GetEstimatedRpcHeaderLength();
int methodWriterLength = methodWriter.Length;
//Writer containing full packet.
PooledWriter writer = WriterPool.GetWriter(rpcHeaderBufferLength + methodWriterLength);
writer.WritePacketId(packetId);
writer.WriteNetworkBehaviour(this);
//Only write length if reliable.
if (channel == Channel.Reliable)
writer.WriteLength(methodWriterLength + _rpcHashSize);
//Hash and data.
WriteRpcHash(hash, writer);
writer.WriteArraySegment(methodWriter.GetArraySegment());
return writer;
}
/// <summary>
/// Writes rpcHash to writer.
/// </summary>
/// <param name="hash"></param>
/// <param name="writer"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void WriteRpcHash(uint hash, PooledWriter writer)
{
if (_rpcHashSize == 1)
writer.WriteByte((byte)hash);
else
writer.WriteUInt16((byte)hash);
}
}
}