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station_obscurum_unity/Assets/FishNet/Runtime/Serializing/WriterStatics.cs

61 lines
1.9 KiB
C#

using FishNet.Documenting;
using System;
using System.Text;
namespace FishNet.Serializing
{
/// <summary>
/// Writes data to a buffer.
/// </summary>
[APIExclude]
internal class WriterStatics
{
/* Since serializing occurs on the main thread this value may
* be shared among all writers. //multithread
*/
#region Private.
/// <summary>
/// Encoder for strings.
/// </summary>
private static readonly UTF8Encoding _encoding = new UTF8Encoding(false, true);
/// <summary>
/// StringBuffer to use with encoding.
/// </summary>
private static byte[] _stringBuffer = new byte[64];
#endregion
/// <summary>
/// Gets the string buffer ensuring proper length, and outputs size in bytes of string.
/// </summary>
public static byte[] GetStringBuffer(string str, out int size)
{
int strLength = str.Length;
int valueMaxBytes = _encoding.GetMaxByteCount(strLength);
if (valueMaxBytes >= _stringBuffer.Length)
{
int nextSize = (_stringBuffer.Length * 2) + valueMaxBytes;
Array.Resize(ref _stringBuffer, nextSize);
}
size = _encoding.GetBytes(str, 0, strLength, _stringBuffer, 0);
return _stringBuffer;
}
/// <summary>
/// Ensures the string buffer is of a minimum length and returns the buffer.
/// </summary>
public static byte[] GetStringBuffer(string str)
{
int valueMaxBytes = _encoding.GetMaxByteCount(str.Length);
if (valueMaxBytes >= _stringBuffer.Length)
{
int nextSize = (_stringBuffer.Length * 2) + valueMaxBytes;
Array.Resize(ref _stringBuffer, nextSize);
}
return _stringBuffer;
}
}
}