34 lines
606 B
C#
34 lines
606 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DGemItem : MonoBehaviour
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{
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[SerializeField]
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private float decSpeed = 5f;
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private void OnTriggerEnter(Collider collision)
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{
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if (collision.gameObject.CompareTag("Player"))
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{
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collision.gameObject.GetComponent<PlayerMovementController>().SetSpeed(decSpeed);
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Destroy(this.gameObject);
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}
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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