26 lines
555 B
C#
26 lines
555 B
C#
using UnityEngine;
|
|
|
|
public class DGemItem : MonoBehaviour
|
|
{
|
|
[SerializeField] private float decSpeed = 5f;
|
|
|
|
// Start is called before the first frame update
|
|
private void Start()
|
|
{
|
|
}
|
|
|
|
// Update is called once per frame
|
|
private void Update()
|
|
{
|
|
}
|
|
|
|
|
|
private void OnTriggerEnter(Collider collision)
|
|
{
|
|
if (collision.gameObject.CompareTag("Player"))
|
|
{
|
|
collision.gameObject.GetComponent<Player.PlayerMovementController>().SetSpeed(decSpeed);
|
|
Destroy(gameObject);
|
|
}
|
|
}
|
|
} |