This repository has been archived on 2023-09-13. You can view files and clone it, but cannot push or open issues or pull requests.
station_obscurum_unity/Assets/Scripts/Player/StatsOutputScreen.cs

53 lines
1.3 KiB
C#

using TMPro;
using UnityEngine;
namespace Player
{
public class StatsOutputScreen : MonoBehaviour
{
[SerializeField] private TMP_Text healthText;
[SerializeField] private TMP_Text staminaText;
[SerializeField] private TMP_Text oxygenText;
[HideInInspector] public float health;
[HideInInspector] public float stamina;
[HideInInspector] public float oxygen;
private Color initColor;
// Start is called before the first frame update
private void Start()
{
initColor = healthText.color;
InvokeRepeating("ToggleColor", 0.5f, 0.5f);
}
// Update is called once per frame
private void Update()
{
healthText.text = "Health:" + health;
if (health <= 1)
//Dark Red
healthText.color = new Color(50, 0, 0);
else if (health <= 3)
healthText.color = Color.red;
else
healthText.color = initColor;
staminaText.text = "Stamina:" + stamina;
oxygenText.text = "Oxygen:" + oxygen;
}
private void ToggleColor()
{
if (health <= 1)
healthText.gameObject.SetActive(!healthText.gameObject.activeSelf);
}
}
}