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station_obscurum_unity/Assets/Scripts/Legacy/Item/HeavyInteractableItem.cs
MarcoHampel f8590432ba Assemblies Made and Refactored Code Folders
Created assemblies for the new design code. Relocated legacy scripts into a legacy folder and made a "new_design" folder for new design.
2023-09-11 19:39:27 -04:00

49 lines
1.1 KiB
C#

using UnityEngine;
namespace Item
{
public class HeavyInteractableItem : InteractableItem
{
private Vector3 init_rot;
// Start is called before the first frame update
private void Start()
{
init_rot = transform.eulerAngles;
}
// Update is called once per frame
private void Update()
{
}
private void FixedUpdate()
{
BaseFixedUpdate();
//print("Alpha Target:"+ base.target_alpha);
}
public void DisableAll()
{
GetComponent<Collider>().enabled = false;
}
public override bool Interact()
{
//Todo
return false;
}
public override bool Interact(ref Inventory inventory, ref HeavyInteractableItem heavyInvent)
{
return false;
}
public void EnableAll()
{
GetComponent<Collider>().enabled = true;
transform.eulerAngles = new Vector3(init_rot.x, transform.eulerAngles.y, init_rot.z);
}
}
}