f8590432ba
Created assemblies for the new design code. Relocated legacy scripts into a legacy folder and made a "new_design" folder for new design.
65 lines
1.7 KiB
C#
65 lines
1.7 KiB
C#
using Cinemachine;
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using UnityEngine;
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namespace Player
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{
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public class CameraShift : MonoBehaviour
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{
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public static CameraShift active;
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[SerializeField] private Camera childCam;
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[SerializeField] private Transform offset;
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[SerializeField] private float cameraSpeed = 5f;
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[SerializeField] private CinemachineFreeLook freelook;
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[SerializeField] private float initRadius = 3f;
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[SerializeField] private float aimingRadius = 2f;
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private bool isCenter = true;
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private Vector3 targetOffset;
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// Start is called before the first frame update
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private void Start()
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{
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targetOffset = Vector3.zero;
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}
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// Update is called once per frame
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private void Update()
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{
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active = this;
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if (isCenter)
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{
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targetOffset = Vector3.zero;
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freelook.m_Orbits[1].m_Radius =
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Mathf.Lerp(freelook.m_Orbits[1].m_Radius, initRadius, Time.deltaTime * cameraSpeed);
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}
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else
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{
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targetOffset = offset.localPosition;
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freelook.m_Orbits[1].m_Radius =
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Mathf.Lerp(freelook.m_Orbits[1].m_Radius, aimingRadius, Time.deltaTime * cameraSpeed);
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}
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childCam.transform.localPosition =
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Vector3.Lerp(childCam.transform.localPosition, targetOffset, Time.deltaTime * cameraSpeed);
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}
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//[SerializeField]
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//private PlayerMovementController movementController;
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public void ToggleCenter()
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{
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isCenter = !isCenter;
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}
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public void SetCenter(bool isCenter)
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{
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this.isCenter = isCenter;
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}
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}
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} |