45 lines
1019 B
C#
45 lines
1019 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PistolAnimationAimAssist : MonoBehaviour
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{
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public Transform leftShoulder;
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public Transform rightShoulder;
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[SerializeField]
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private bool isEnabled = false;
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Vector3 lTarget;
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Vector3 rTarget;
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private Animator anim;
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// Start is called before the first frame update
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void Start()
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{
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lTarget = new Vector3(72.9f, 122.2f, -129.9f);
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rTarget = new Vector3(82f, 11f, -88f);
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anim =GetComponent<Animator>();
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}
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// Update is called once per frame
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void Update()
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{
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if (isEnabled)
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{
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anim.StopPlayback();
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leftShoulder.transform.eulerAngles = lTarget;
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rightShoulder.transform.eulerAngles = rTarget;
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print("Applying!");
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anim.StartPlayback();
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}
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}
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public void Enable()
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{
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isEnabled = true;
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}
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public void Disable()
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{
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isEnabled = false;
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}
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}
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