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Adobe Substance 3D for Unity
The Substance 3D plugin enables you to load, apply, and tweak Substance parametric materials directly in Unity.
Whether you are working on games, architectural visualization, virtual reality and or deploying across mobile, desktop or XR, Substance 3D delivers a unique experience with optimized features for enhanced productivity.
Work faster, be more productive: Substance 3D parameters allow for real-time texture updates in editor or at runtime.
Substance 3D for Unity contains the plugin for the Substance Engine
Import and customize physically-based Substance materials created in Substance Designer with support for Unity Standard/Standard (specular) shader and HDRP.
Please refer to the HOWTO guide to get started using Substance 3D for Unity. More detailed information will be available soon on our official documentation.
Support or Questions? Email us at contact@substance3d.com.
Known Issues:
- Height map does not render correctly when using scanned Substance data with fixed output size
- The documentation on https://substance3d.adobe.com/documentation/integrations/unity-170459323.html is outdated
- Currently there is no option to toggle between CPU and GPU