61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using UnityEngine;
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public class CameraController : MonoBehaviour
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{
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private float mouseX = 0;
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private float mouseY;
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[SerializeField]
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private Camera cam;
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[SerializeField]
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private Transform target;
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private Vector3 offset;
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private Vector3 forward= Vector3.zero;
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private Vector3 right = Vector3.zero;
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public Vector3 Forward { get { return this.forward; } }
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public Vector3 Right { get { return this.right; } }
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private float originalDist = 0;
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private float newDist = 0;
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[SerializeField]
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private bool isChild = false;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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GetMouseLook();
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//if(target!=null&&!isChild)
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//transform.position = target.transform.position+offset;
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forward = new Vector3(cam.transform.forward.x, target.transform.forward.y, cam.transform.forward.z);
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right = new Vector3(cam.transform.right.x, target.transform.right.y, cam.transform.right.z);
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}
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private void GetMouseLook()
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{
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//mouseX = Input.GetAxis("Mouse X");
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//mouseY = Input.GetAxis("Mouse Y");
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//transform.Rotate(0, mouseX * Time.deltaTime * 180f, 0);
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//cam.transform.parent.parent.transform.Rotate(mouseY * Time.deltaTime * 180f, 0, 0);
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Cursor.visible = false;
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Cursor.lockState = CursorLockMode.Locked;
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}
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}
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