45 lines
1.0 KiB
C#
45 lines
1.0 KiB
C#
using UnityEngine;
|
|
|
|
public class TestAnimationParameters : MonoBehaviour
|
|
{
|
|
[SerializeField] private float speed;
|
|
|
|
[SerializeField] private int attackIndex;
|
|
|
|
[SerializeField] private int attack;
|
|
|
|
[SerializeField] private bool inlight;
|
|
|
|
[SerializeField] private int attackScream;
|
|
|
|
private Animator animator;
|
|
private int pattack = -1;
|
|
private int pAttackScream = -1;
|
|
|
|
|
|
// Start is called before the first frame update
|
|
private void Start()
|
|
{
|
|
animator = GetComponent<Animator>();
|
|
}
|
|
|
|
// Update is called once per frame
|
|
private void Update()
|
|
{
|
|
animator.SetFloat("Speed", speed);
|
|
animator.SetInteger("AttackIndex", attackIndex);
|
|
if (Input.GetKeyDown(KeyCode.Tab))
|
|
{
|
|
animator.SetTrigger("Attack");
|
|
pattack = attack;
|
|
}
|
|
|
|
;
|
|
animator.SetBool("InLight", inlight);
|
|
if (Input.GetKeyDown(KeyCode.Space))
|
|
{
|
|
animator.SetTrigger("AttackScream");
|
|
pAttackScream = attackScream;
|
|
}
|
|
}
|
|
} |