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station_obscurum_unity/Assets/Scripts/Enemies/DummyComponent.cs

25 lines
566 B
C#

using UnityEngine;
namespace Enemy
{
public class DummyComponent : MonoBehaviour
{
private Animator anim;
// Start is called before the first frame update
private void Start()
{
anim = GetComponentInParent<Animator>();
}
// Update is called once per frame
private void Update()
{
}
private void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.GetComponent<BulletComponent>() != null) anim.Play("DummyFall");
}
}
}