52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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[ExecuteAlways]
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public class ObjectiveText : MonoBehaviour
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{
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[SerializeField] public List<VisualObjectiveItemGUI> visualObjects;
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[SerializeField] private Color inCompleteColor = Color.white;
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[SerializeField] private Color completeColor = Color.yellow;
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[SerializeField] private float speed;
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[SerializeField] private Animator animator;
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// Start is called before the first frame update
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private void Start()
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{
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}
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// Update is called once per frame
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private void Update()
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{
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foreach (var item in visualObjects)
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if (item.isComplete)
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item.icon.color = Color.Lerp(item.icon.color, completeColor, Time.deltaTime * speed);
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else
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item.icon.color = Color.Lerp(item.icon.color, inCompleteColor, Time.deltaTime * speed);
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}
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public void FadeOut()
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{
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animator.Play("FadeOut");
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}
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public void FadeIn()
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{
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animator.Play("FadeIn");
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}
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}
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[Serializable]
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public class VisualObjectiveItemGUI
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{
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public TMP_Text text;
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public Image icon;
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public bool isComplete;
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} |