43 lines
1.0 KiB
C#
43 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BulletComponent : MonoBehaviour
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{
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[SerializeField]
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private float duration = 5f;
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private float existed = 0f;
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[SerializeField]
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private string type = "flare";
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private FlareRegister register;
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[SerializeField]
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private float damageRange = 20f;
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[SerializeField]
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private float damageMagnitude = 1f;
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public float DamageMagnitude { get { return this.damageMagnitude; } }
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public float DamageRange { get { return damageRange; } }
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// Start is called before the first frame update
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void Start()
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{
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register = FlareRegister.instance;
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register.bullets.Add(this);
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void FixedUpdate()
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{
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if(existed >= duration)
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{
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register.bullets.Remove(this);
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Destroy(this.gameObject);
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}
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existed += Time.fixedDeltaTime;
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}
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}
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