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station_obscurum_unity/Assets/FishNet/CodeGenerating/cecil-0.11.4/Mono.Cecil.Metadata/Row.cs

153 lines
2.8 KiB
C#

//
// Author:
// Jb Evain (jbevain@gmail.com)
//
// Copyright (c) 2008 - 2015 Jb Evain
// Copyright (c) 2008 - 2011 Novell, Inc.
//
// Licensed under the MIT/X11 license.
//
using System.Collections.Generic;
namespace MonoFN.Cecil.Metadata {
struct Row<T1, T2> {
internal T1 Col1;
internal T2 Col2;
public Row (T1 col1, T2 col2)
{
Col1 = col1;
Col2 = col2;
}
}
struct Row<T1, T2, T3> {
internal T1 Col1;
internal T2 Col2;
internal T3 Col3;
public Row (T1 col1, T2 col2, T3 col3)
{
Col1 = col1;
Col2 = col2;
Col3 = col3;
}
}
struct Row<T1, T2, T3, T4> {
internal T1 Col1;
internal T2 Col2;
internal T3 Col3;
internal T4 Col4;
public Row (T1 col1, T2 col2, T3 col3, T4 col4)
{
Col1 = col1;
Col2 = col2;
Col3 = col3;
Col4 = col4;
}
}
struct Row<T1, T2, T3, T4, T5> {
internal T1 Col1;
internal T2 Col2;
internal T3 Col3;
internal T4 Col4;
internal T5 Col5;
public Row (T1 col1, T2 col2, T3 col3, T4 col4, T5 col5)
{
Col1 = col1;
Col2 = col2;
Col3 = col3;
Col4 = col4;
Col5 = col5;
}
}
struct Row<T1, T2, T3, T4, T5, T6> {
internal T1 Col1;
internal T2 Col2;
internal T3 Col3;
internal T4 Col4;
internal T5 Col5;
internal T6 Col6;
public Row (T1 col1, T2 col2, T3 col3, T4 col4, T5 col5, T6 col6)
{
Col1 = col1;
Col2 = col2;
Col3 = col3;
Col4 = col4;
Col5 = col5;
Col6 = col6;
}
}
struct Row<T1, T2, T3, T4, T5, T6, T7, T8, T9> {
internal T1 Col1;
internal T2 Col2;
internal T3 Col3;
internal T4 Col4;
internal T5 Col5;
internal T6 Col6;
internal T7 Col7;
internal T8 Col8;
internal T9 Col9;
public Row (T1 col1, T2 col2, T3 col3, T4 col4, T5 col5, T6 col6, T7 col7, T8 col8, T9 col9)
{
Col1 = col1;
Col2 = col2;
Col3 = col3;
Col4 = col4;
Col5 = col5;
Col6 = col6;
Col7 = col7;
Col8 = col8;
Col9 = col9;
}
}
sealed class RowEqualityComparer : IEqualityComparer<Row<string, string>>, IEqualityComparer<Row<uint, uint>>, IEqualityComparer<Row<uint, uint, uint>> {
public bool Equals (Row<string, string> x, Row<string, string> y)
{
return x.Col1 == y.Col1
&& x.Col2 == y.Col2;
}
public int GetHashCode (Row<string, string> obj)
{
string x = obj.Col1, y = obj.Col2;
return (x != null ? x.GetHashCode () : 0) ^ (y != null ? y.GetHashCode () : 0);
}
public bool Equals (Row<uint, uint> x, Row<uint, uint> y)
{
return x.Col1 == y.Col1
&& x.Col2 == y.Col2;
}
public int GetHashCode (Row<uint, uint> obj)
{
return (int)(obj.Col1 ^ obj.Col2);
}
public bool Equals (Row<uint, uint, uint> x, Row<uint, uint, uint> y)
{
return x.Col1 == y.Col1
&& x.Col2 == y.Col2
&& x.Col3 == y.Col3;
}
public int GetHashCode (Row<uint, uint, uint> obj)
{
return (int)(obj.Col1 ^ obj.Col2 ^ obj.Col3);
}
}
}