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station_obscurum_unity/Assets/FishNet/CodeGenerating/cecil-0.11.4/Mono.Cecil.PE/ByteBufferEqualityComparer.cs

48 lines
1.0 KiB
C#

//
// Author:
// Jb Evain (jbevain@gmail.com)
//
// Copyright (c) 2008 - 2015 Jb Evain
// Copyright (c) 2008 - 2011 Novell, Inc.
//
// Licensed under the MIT/X11 license.
//
using System.Collections.Generic;
namespace MonoFN.Cecil.PE {
sealed class ByteBufferEqualityComparer : IEqualityComparer<ByteBuffer> {
public bool Equals (ByteBuffer x, ByteBuffer y)
{
if (x.length != y.length)
return false;
var x_buffer = x.buffer;
var y_buffer = y.buffer;
for (int i = 0; i < x.length; i++)
if (x_buffer [i] != y_buffer [i])
return false;
return true;
}
public int GetHashCode (ByteBuffer buffer)
{
// See http://en.wikipedia.org/wiki/Fowler%E2%80%93Noll%E2%80%93Vo_hash_function
const int fnv_offset_bias = unchecked((int)2166136261);
const int fnv_prime = 16777619;
var hash_code = fnv_offset_bias;
var bytes = buffer.buffer;
for (int i = 0; i < buffer.length; i++)
hash_code = unchecked((hash_code ^ bytes [i]) * fnv_prime);
return hash_code;
}
}
}