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station_obscurum_unity/Assets/Scripts/DGemItem.cs
2023-06-01 08:03:48 -07:00

26 lines
548 B
C#

using UnityEngine;
public class DGemItem : MonoBehaviour
{
[SerializeField] private float decSpeed = 5f;
// Start is called before the first frame update
private void Start()
{
}
// Update is called once per frame
private void Update()
{
}
private void OnTriggerEnter(Collider collision)
{
if (collision.gameObject.CompareTag("Player"))
{
collision.gameObject.GetComponent<PlayerMovementController>().SetSpeed(decSpeed);
Destroy(gameObject);
}
}
}