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station_obscurum_unity/Assets/Scripts/Legacy/Darkness/VectorFieldHandler.cs
MarcoHampel f8590432ba Assemblies Made and Refactored Code Folders
Created assemblies for the new design code. Relocated legacy scripts into a legacy folder and made a "new_design" folder for new design.
2023-09-11 19:39:27 -04:00

33 lines
918 B
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.VFX;
public class VectorFieldHandler : MonoBehaviour
{
[SerializeField] private float avoidanceDist;
[SerializeField] private List<Vector3> avoidances;
[SerializeField] private Vector3 size;
[SerializeField] private VisualEffect effect;
private Texture3D vField;
// Start is called before the first frame update
private void Start()
{
vField = new Texture3D((int)size.x, (int)size.y, (int)size.z, TextureFormat.RFloat, 0);
for (var x = 0; x < size.x; x++)
for (var y = 0; y < size.y; y++)
for (var z = 0; z < size.z; z++)
vField.SetPixel(x, y, z, new Color(1, 0, 0, 0));
//vField.SetPixel(0, 0, 0, new Color(1, 0, 0, 0));
effect.SetTexture("VectorField", vField);
}
// Update is called once per frame
private void Update()
{
}
}