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station_obscurum_unity/Assets/Scripts/Legacy/Game/InGameMenuManager.cs
MarcoHampel f8590432ba Assemblies Made and Refactored Code Folders
Created assemblies for the new design code. Relocated legacy scripts into a legacy folder and made a "new_design" folder for new design.
2023-09-11 19:39:27 -04:00

56 lines
1.5 KiB
C#

using UnityEngine;
using UnityEngine.UI;
namespace Game
{
public class InGameMenuManager : MonoBehaviour
{
[SerializeField] private Button settingsButton;
[SerializeField] private Button returnToMenuButton;
[SerializeField] private Scrollbar sensitivitySlider;
[SerializeField] private Scrollbar volumeSlider;
private InGameManager gameManager;
private Animator menuAnimator;
[SerializeField] private Scriptable.GameSettings settings;
// Start is called before the first frame update
private void Start()
{
menuAnimator = GetComponent<Animator>();
settingsButton.onClick.AddListener(SettingsClicked);
returnToMenuButton.onClick.AddListener(SettingsUnClicked);
gameManager = FindObjectOfType<InGameManager>();
}
// Update is called once per frame
private void Update()
{
}
private void SettingsClicked()
{
menuAnimator.SetBool("SettingsOpen", true);
}
private void SettingsUnClicked()
{
menuAnimator.SetBool("SettingsOpen", false);
}
public void UpdateSensitivity()
{
//player.SetSensitivity(sensitivitySlider.value * 4f);
settings.Sensitivity = sensitivitySlider.value * 4f;
}
public void UpdateVolume()
{
gameManager.SetVolume(volumeSlider.value * 2);
}
}
}