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station_obscurum_unity/Assets/Scripts/Legacy/Player/EmoteHandler.cs
MarcoHampel f8590432ba Assemblies Made and Refactored Code Folders
Created assemblies for the new design code. Relocated legacy scripts into a legacy folder and made a "new_design" folder for new design.
2023-09-11 19:39:27 -04:00

32 lines
643 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Player
{
public class EmoteHandler : MonoBehaviour
{
[SerializeField]
private Animator anim;
[SerializeField]
private string[] animations;
[SerializeField]
private int emoteNum = 0;
// Start is called before the first frame update
void Start()
{
PlayEmote();
}
public void PlayEmote()
{
anim.Play(animations[emoteNum]);
}
// Update is called once per frame
void Update()
{
}
}
}