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station_obscurum_unity/Assets/FishNet/Runtime/Editor/ScriptingDefines.cs

74 lines
2.8 KiB
C#

#if UNITY_EDITOR
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace FishNet
{
internal static class ScriptingDefines
{
[InitializeOnLoadMethod]
public static void AddDefineSymbols()
{
string currentDefines = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
/* Convert current defines into a hashset. This is so we can
* determine if any of our defines were added. Only save playersettings
* when a define is added. */
HashSet<string> definesHs = new HashSet<string>();
string[] currentArr = currentDefines.Split(';');
//Add current defines into hs.
foreach (string item in currentArr)
definesHs.Add(item);
string proDefine = "FISHNET_PRO";
string versionPrefix = "FISHNET_V";
string thisVersion = $"{versionPrefix}3";
string[] fishNetDefines = new string[]
{
"FISHNET",
thisVersion,
};
bool modified = false;
//Now add FN defines.
foreach (string item in fishNetDefines)
modified |= definesHs.Add(item);
/* Remove pro define if not on pro. This might look a little
* funny because the code below varies depending on if pro or not. */
#pragma warning disable CS0162 // Unreachable code detected
modified |= definesHs.Remove(proDefine);
#pragma warning restore CS0162 // Unreachable code detected
List<string> definesToRemove = new List<string>();
int versionPrefixLength = versionPrefix.Length;
//Remove old versions.
foreach (string item in definesHs)
{
//Do not remove this version.
if (item == thisVersion)
continue;
//If length is possible to be a version prefix and is so then remove it.
if (item.Length >= versionPrefixLength && item.Substring(0, versionPrefixLength) == versionPrefix)
definesToRemove.Add(item);
}
modified |= (definesToRemove.Count > 0);
foreach (string item in definesToRemove)
{
definesHs.Remove(item);
Debug.Log($"Removed unused Fish-Networking define {item}.");
}
if (modified)
{
Debug.Log("Added or removed Fish-Networking defines within player settings.");
string changedDefines = string.Join(";", definesHs);
PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, changedDefines);
}
}
}
}
#endif