458 lines
21 KiB
C#
458 lines
21 KiB
C#
using FishNet.Broadcast;
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using FishNet.Broadcast.Helping;
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using FishNet.Connection;
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using FishNet.Managing.Logging;
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using FishNet.Managing.Utility;
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using FishNet.Object;
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using FishNet.Serializing;
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using FishNet.Serializing.Helping;
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using FishNet.Transporting;
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using FishNet.Utility.Extension;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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namespace FishNet.Managing.Server
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{
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public sealed partial class ServerManager : MonoBehaviour
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{
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#region Private.
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/// <summary>
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/// Delegate to read received broadcasts.
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/// </summary>
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/// <param name="connection"></param>
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/// <param name="reader"></param>
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private delegate void ClientBroadcastDelegate(NetworkConnection connection, PooledReader reader);
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/// <summary>
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/// Delegates for each key.
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/// </summary>
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private readonly Dictionary<ushort, HashSet<ClientBroadcastDelegate>> _broadcastHandlers = new Dictionary<ushort, HashSet<ClientBroadcastDelegate>>();
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/// <summary>
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/// Delegate targets for each key.
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/// </summary>
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private Dictionary<ushort, HashSet<(int, ClientBroadcastDelegate)>> _handlerTargets = new Dictionary<ushort, HashSet<(int, ClientBroadcastDelegate)>>();
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/// <summary>
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/// Connections which can be broadcasted to after having excluded removed.
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/// </summary>
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private HashSet<NetworkConnection> _connectionsWithoutExclusions = new HashSet<NetworkConnection>();
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#endregion
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/// <summary>
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/// Registers a method to call when a Broadcast arrives.
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/// </summary>
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/// <typeparam name="T">Type of broadcast being registered.</typeparam>
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/// <param name="handler">Method to call.</param>
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/// <param name="requireAuthentication">True if the client must be authenticated for the method to call.</param>
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public void RegisterBroadcast<T>(Action<NetworkConnection, T> handler, bool requireAuthentication = true) where T : struct, IBroadcast
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{
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ushort key = BroadcastHelper.GetKey<T>();
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/* Create delegate and add for
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* handler method. */
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HashSet<ClientBroadcastDelegate> handlers;
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if (!_broadcastHandlers.TryGetValueIL2CPP(key, out handlers))
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{
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handlers = new HashSet<ClientBroadcastDelegate>();
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_broadcastHandlers.Add(key, handlers);
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}
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ClientBroadcastDelegate del = CreateBroadcastDelegate(handler, requireAuthentication);
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handlers.Add(del);
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/* Add hashcode of target for handler.
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* This is so we can unregister the target later. */
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int handlerHashCode = handler.GetHashCode();
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HashSet<(int, ClientBroadcastDelegate)> targetHashCodes;
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if (!_handlerTargets.TryGetValueIL2CPP(key, out targetHashCodes))
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{
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targetHashCodes = new HashSet<(int, ClientBroadcastDelegate)>();
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_handlerTargets.Add(key, targetHashCodes);
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}
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targetHashCodes.Add((handlerHashCode, del));
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}
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/// <summary>
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/// Unregisters a method call from a Broadcast type.
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/// </summary>
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/// <typeparam name="T">Type of broadcast being unregistered.</typeparam>
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/// <param name="handler">Method to unregister.</param>
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public void UnregisterBroadcast<T>(Action<NetworkConnection, T> handler) where T : struct, IBroadcast
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{
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ushort key = BroadcastHelper.GetKey<T>();
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/* If key is found for T then look for
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* the appropriate handler to remove. */
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if (_broadcastHandlers.TryGetValueIL2CPP(key, out HashSet<ClientBroadcastDelegate> handlers))
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{
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HashSet<(int, ClientBroadcastDelegate)> targetHashCodes;
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if (_handlerTargets.TryGetValueIL2CPP(key, out targetHashCodes))
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{
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int handlerHashCode = handler.GetHashCode();
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ClientBroadcastDelegate result = null;
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foreach ((int targetHashCode, ClientBroadcastDelegate del) in targetHashCodes)
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{
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if (targetHashCode == handlerHashCode)
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{
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result = del;
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targetHashCodes.Remove((targetHashCode, del));
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break;
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}
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}
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//If no more in targetHashCodes then remove from handlerTarget.
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if (targetHashCodes.Count == 0)
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_handlerTargets.Remove(key);
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if (result != null)
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handlers.Remove(result);
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}
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//If no more in handlers then remove broadcastHandlers.
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if (handlers.Count == 0)
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_broadcastHandlers.Remove(key);
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}
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}
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/// <summary>
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/// Creates a ClientBroadcastDelegate.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="handler"></param>
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/// <param name="requireAuthentication"></param>
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/// <returns></returns>
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private ClientBroadcastDelegate CreateBroadcastDelegate<T>(Action<NetworkConnection, T> handler, bool requireAuthentication)
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{
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void LogicContainer(NetworkConnection connection, PooledReader reader)
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{
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//If requires authentication and client isn't authenticated.
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if (requireAuthentication && !connection.Authenticated)
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{
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connection.Kick(KickReason.ExploitAttempt, LoggingType.Common, $"ConnectionId {connection.ClientId} sent broadcast {typeof(T).Name} which requires authentication, but client was not authenticated. Client has been disconnected.");
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return;
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}
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T broadcast = reader.Read<T>();
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handler?.Invoke(connection, broadcast);
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}
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return LogicContainer;
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}
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/// <summary>
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/// Parses a received broadcast.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ParseBroadcast(PooledReader reader, NetworkConnection conn, Channel channel)
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{
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ushort key = reader.ReadUInt16();
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int dataLength = Packets.GetPacketLength((ushort)PacketId.Broadcast, reader, channel);
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//Try to invoke the handler for that message
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if (_broadcastHandlers.TryGetValueIL2CPP(key, out HashSet<ClientBroadcastDelegate> handlers))
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{
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int readerStartPosition = reader.Position;
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/* //muchlater resetting the position could be better by instead reading once and passing in
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* the object to invoke with. */
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bool rebuildHandlers = false;
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//True if data is read at least once. Otherwise it's length will have to be purged.
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bool dataRead = false;
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foreach (ClientBroadcastDelegate handler in handlers)
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{
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if (handler.Target == null)
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{
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NetworkManager.LogWarning($"A Broadcast handler target is null. This can occur when a script is destroyed but does not unregister from a Broadcast.");
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rebuildHandlers = true;
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}
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else
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{
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reader.Position = readerStartPosition;
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handler.Invoke(conn, reader);
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dataRead = true;
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}
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}
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//If rebuilding handlers...
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if (rebuildHandlers)
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{
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List<ClientBroadcastDelegate> dels = handlers.ToList();
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handlers.Clear();
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for (int i = 0; i < dels.Count; i++)
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{
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if (dels[i].Target != null)
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handlers.Add(dels[i]);
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}
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}
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//Make sure data was read as well.
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if (!dataRead)
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reader.Skip(dataLength);
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}
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else
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{
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reader.Skip(dataLength);
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}
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}
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/// <summary>
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/// Sends a broadcast to a connection.
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/// </summary>
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/// <typeparam name="T">Type of broadcast to send.</typeparam>
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/// <param name="connection">Connection to send to.</param>
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/// <param name="message">Broadcast data being sent; for example: an instance of your broadcast type.</param>
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/// <param name="requireAuthenticated">True if the client must be authenticated for this broadcast to send.</param>
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/// <param name="channel">Channel to send on.</param>
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public void Broadcast<T>(NetworkConnection connection, T message, bool requireAuthenticated = true, Channel channel = Channel.Reliable) where T : struct, IBroadcast
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{
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if (!Started)
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{
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NetworkManager.LogWarning($"Cannot send broadcast to client because server is not active.");
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return;
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}
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if (requireAuthenticated && !connection.Authenticated)
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{
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NetworkManager.LogWarning($"Cannot send broadcast to client because they are not authenticated.");
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return;
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}
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using (PooledWriter writer = WriterPool.GetWriter())
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{
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Broadcasts.WriteBroadcast<T>(writer, message, channel);
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ArraySegment<byte> segment = writer.GetArraySegment();
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NetworkManager.TransportManager.SendToClient((byte)channel, segment, connection);
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}
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}
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/// <summary>
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/// Sends a broadcast to connections.
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/// </summary>
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/// <typeparam name="T">Type of broadcast to send.</typeparam>
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/// <param name="connections">Connections to send to.</param>
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/// <param name="message">Broadcast data being sent; for example: an instance of your broadcast type.</param>
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/// <param name="requireAuthenticated">True if the clients must be authenticated for this broadcast to send.</param>
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/// <param name="channel">Channel to send on.</param>
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public void Broadcast<T>(HashSet<NetworkConnection> connections, T message, bool requireAuthenticated = true, Channel channel = Channel.Reliable) where T : struct, IBroadcast
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{
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if (!Started)
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{
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NetworkManager.LogWarning($"Cannot send broadcast to client because server is not active.");
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return;
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}
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bool failedAuthentication = false;
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using (PooledWriter writer = WriterPool.GetWriter())
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{
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Broadcasts.WriteBroadcast<T>(writer, message, channel);
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ArraySegment<byte> segment = writer.GetArraySegment();
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foreach (NetworkConnection conn in connections)
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{
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if (requireAuthenticated && !conn.Authenticated)
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failedAuthentication = true;
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else
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NetworkManager.TransportManager.SendToClient((byte)channel, segment, conn);
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}
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}
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if (failedAuthentication)
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{
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NetworkManager.LogWarning($"One or more broadcast did not send to a client because they were not authenticated.");
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return;
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}
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}
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/// <summary>
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/// Sends a broadcast to connections except excluded.
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/// </summary>
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/// <typeparam name="T">Type of broadcast to send.</typeparam>
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/// <param name="connections">Connections to send to.</param>
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/// <param name="excludedConnection">Connection to exclude.</param>
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/// <param name="message">Broadcast data being sent; for example: an instance of your broadcast type.</param>
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/// <param name="requireAuthenticated">True if the clients must be authenticated for this broadcast to send.</param>
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/// <param name="channel">Channel to send on.</param>
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public void BroadcastExcept<T>(HashSet<NetworkConnection> connections, NetworkConnection excludedConnection, T message, bool requireAuthenticated = true, Channel channel = Channel.Reliable) where T : struct, IBroadcast
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{
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if (!Started)
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{
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NetworkManager.LogWarning($"Cannot send broadcast to client because server is not active.");
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return;
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}
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//Fast exit if no exclusions.
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if (excludedConnection == null || !excludedConnection.IsValid)
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{
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Broadcast(connections, message, requireAuthenticated, channel);
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return;
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}
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connections.Remove(excludedConnection);
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Broadcast(connections, message, requireAuthenticated, channel);
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}
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/// <summary>
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/// Sends a broadcast to connections except excluded.
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/// </summary>
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/// <typeparam name="T">Type of broadcast to send.</typeparam>
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/// <param name="connections">Connections to send to.</param>
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/// <param name="excludedConnections">Connections to exclude.</param>
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/// <param name="message">Broadcast data being sent; for example: an instance of your broadcast type.</param>
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/// <param name="requireAuthenticated">True if the clients must be authenticated for this broadcast to send.</param>
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/// <param name="channel">Channel to send on.</param>
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public void BroadcastExcept<T>(HashSet<NetworkConnection> connections, HashSet<NetworkConnection> excludedConnections, T message, bool requireAuthenticated = true, Channel channel = Channel.Reliable) where T : struct, IBroadcast
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{
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if (!Started)
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{
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NetworkManager.LogWarning($"Cannot send broadcast to client because server is not active.");
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return;
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}
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//Fast exit if no exclusions.
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if (excludedConnections == null || excludedConnections.Count == 0)
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{
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Broadcast(connections, message, requireAuthenticated, channel);
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return;
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}
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/* I'm not sure if the hashset API such as intersect generates
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* GC or not but I'm betting doing remove locally is faster, or
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* just as fast. */
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foreach (NetworkConnection ec in excludedConnections)
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connections.Remove(ec);
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Broadcast(connections, message, requireAuthenticated, channel);
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}
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/// <summary>
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/// Sends a broadcast to all connections except excluded.
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/// </summary>
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/// <typeparam name="T">Type of broadcast to send.</typeparam>
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/// <param name="excludedConnection">Connection to exclude.</param>
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/// <param name="message">Broadcast data being sent; for example: an instance of your broadcast type.</param>
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/// <param name="requireAuthenticated">True if the clients must be authenticated for this broadcast to send.</param>
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/// <param name="channel">Channel to send on.</param>
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public void BroadcastExcept<T>(NetworkConnection excludedConnection, T message, bool requireAuthenticated = true, Channel channel = Channel.Reliable) where T : struct, IBroadcast
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{
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if (!Started)
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{
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NetworkManager.LogWarning($"Cannot send broadcast to client because server is not active.");
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return;
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}
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//Fast exit if there are no excluded.
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if (excludedConnection == null || !excludedConnection.IsValid)
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{
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Broadcast(message, requireAuthenticated, channel);
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return;
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}
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_connectionsWithoutExclusions.Clear();
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/* It will be faster to fill the entire list then
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* remove vs checking if each connection is contained within excluded. */
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foreach (NetworkConnection c in Clients.Values)
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_connectionsWithoutExclusions.Add(c);
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//Remove
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_connectionsWithoutExclusions.Remove(excludedConnection);
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Broadcast(_connectionsWithoutExclusions, message, requireAuthenticated, channel);
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}
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/// <summary>
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/// Sends a broadcast to all connections except excluded.
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/// </summary>
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/// <typeparam name="T">Type of broadcast to send.</typeparam>
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/// <param name="excludedConnections">Connections to send to.</param>
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/// <param name="message">Broadcast data being sent; for example: an instance of your broadcast type.</param>
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/// <param name="requireAuthenticated">True if the clients must be authenticated for this broadcast to send.</param>
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/// <param name="channel">Channel to send on.</param>
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public void BroadcastExcept<T>(HashSet<NetworkConnection> excludedConnections, T message, bool requireAuthenticated = true, Channel channel = Channel.Reliable) where T : struct, IBroadcast
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{
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if (!Started)
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{
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NetworkManager.LogWarning($"Cannot send broadcast to client because server is not active.");
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return;
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}
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//Fast exit if there are no excluded.
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if (excludedConnections == null || excludedConnections.Count == 0)
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{
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Broadcast(message, requireAuthenticated, channel);
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return;
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}
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_connectionsWithoutExclusions.Clear();
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/* It will be faster to fill the entire list then
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* remove vs checking if each connection is contained within excluded. */
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foreach (NetworkConnection c in Clients.Values)
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_connectionsWithoutExclusions.Add(c);
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//Remove
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foreach (NetworkConnection c in excludedConnections)
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_connectionsWithoutExclusions.Remove(c);
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Broadcast(_connectionsWithoutExclusions, message, requireAuthenticated, channel);
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}
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/// <summary>
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/// Sends a broadcast to observers.
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/// </summary>
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/// <typeparam name="T">Type of broadcast to send.</typeparam>
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/// <param name="networkObject">NetworkObject to use Observers from.</param>
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/// <param name="message">Broadcast data being sent; for example: an instance of your broadcast type.</param>
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/// <param name="requireAuthenticated">True if the clients must be authenticated for this broadcast to send.</param>
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/// <param name="channel">Channel to send on.</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Broadcast<T>(NetworkObject networkObject, T message, bool requireAuthenticated = true, Channel channel = Channel.Reliable) where T : struct, IBroadcast
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{
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if (networkObject == null)
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{
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NetworkManager.LogWarning($"Cannot send broadcast because networkObject is null.");
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return;
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}
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Broadcast(networkObject.Observers, message, requireAuthenticated, channel);
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}
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/// <summary>
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/// Sends a broadcast to all clients.
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/// </summary>
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/// <typeparam name="T">Type of broadcast to send.</typeparam>
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/// <param name="message">Broadcast data being sent; for example: an instance of your broadcast type.</param>
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/// <param name="requireAuthenticated">True if the clients must be authenticated for this broadcast to send.</param>
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/// <param name="channel">Channel to send on.</param>
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public void Broadcast<T>(T message, bool requireAuthenticated = true, Channel channel = Channel.Reliable) where T : struct, IBroadcast
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{
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if (!Started)
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{
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NetworkManager.LogWarning($"Cannot send broadcast to client because server is not active.");
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return;
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}
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bool failedAuthentication = false;
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using (PooledWriter writer = WriterPool.GetWriter())
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{
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Broadcasts.WriteBroadcast<T>(writer, message, channel);
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ArraySegment<byte> segment = writer.GetArraySegment();
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foreach (NetworkConnection conn in Clients.Values)
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{
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//
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if (requireAuthenticated && !conn.Authenticated)
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failedAuthentication = true;
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else
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NetworkManager.TransportManager.SendToClient((byte)channel, segment, conn);
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}
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}
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if (failedAuthentication)
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{
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NetworkManager.LogWarning($"One or more broadcast did not send to a client because they were not authenticated.");
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return;
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}
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}
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}
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}
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