12 lines
480 B
C#
12 lines
480 B
C#
using System;
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namespace EnemyAI{
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///The state the enemy is currently in.
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///Passive: Enemy is not searching for anyone and is at minimum perception distance.
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///Guard: Enemy is on the lookout for enemies. May be following a patrol path.
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///Aware: Enemy has noticed something and is investigating it.
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///Aggressive: Enemy has seen something it wants to attack and is performing its attack.
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public enum EnemyState{PASSIVE, GUARD, AWARE, AGGRESSIVE};
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} |