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station_obscurum_unity/Documentation/Level 1 Design Description.txt

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FOR AI DESIGN:
- Initial rooms have 1-2 enemies player can take out with boltw or together with flare.
- Then one hallway full of enemies where player shoots a flare and kills all.
- Then one room with large space where lots of enemies that are spread out. Player can lure them all into hallway to flare kill again.
- Then one room with no enemies, but once powered opens hatches which drops enemies, encourage flare beacon.
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