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station_obscurum_unity/Assets/Packages/FishNet/Runtime/Serializing/Writer.cs
2023-06-01 11:21:49 -07:00

1332 lines
45 KiB
C#

using FishNet.Connection;
using FishNet.Documenting;
using FishNet.Managing;
using FishNet.Object;
using FishNet.Serializing.Helping;
using FishNet.Transporting;
using FishNet.Utility.Constant;
using FishNet.Utility.Performance;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
[assembly: InternalsVisibleTo(UtilityConstants.GENERATED_ASSEMBLY_NAME)]
namespace FishNet.Serializing
{
/// <summary>
/// Used for write references to generic types.
/// </summary>
/// <typeparam name="T"></typeparam>
[APIExclude]
public static class GenericWriter<T>
{
public static Action<Writer, T> Write { get; set; }
public static Action<Writer, T, AutoPackType> WriteAutoPack { get; set; }
}
/// <summary>
/// Writes data to a buffer.
/// </summary>
public class Writer
{
#region Public.
/// <summary>
/// Capacity of the buffer.
/// </summary>
public int Capacity => _buffer.Length;
/// <summary>
/// Current write position.
/// </summary>
public int Position;
/// <summary>
/// Number of bytes writen to the buffer.
/// </summary>
public int Length;
/// <summary>
/// NetworkManager associated with this writer. May be null.
/// </summary>
public NetworkManager NetworkManager;
#endregion
#region Private.
/// <summary>
/// Buffer to prevent new allocations. This will grow as needed.
/// </summary>
private byte[] _buffer = new byte[64];
#endregion
#region Const.
/// <summary>
/// Replicate data is default of T.
/// </summary>
internal const byte REPLICATE_DEFAULT_BYTE = 0;
/// <summary>
/// Replicate data is the same as the previous.
/// </summary>
internal const byte REPLICATE_DUPLICATE_BYTE = 1;
/// <summary>
/// Replicate data is different from the previous.
/// </summary>
internal const byte REPLICATE_UNIQUE_BYTE = 2;
/// <summary>
/// Replicate data is repeating for every entry.
/// </summary>
internal const byte REPLICATE_REPEATING_BYTE = 3;
/// <summary>
/// All datas in the replicate are default.
/// </summary>
internal const byte REPLICATE_ALL_DEFAULT_BYTE = 4;
/// <summary>
/// Value used when a collection is unset, as in null.
/// </summary>
public const int UNSET_COLLECTION_SIZE_VALUE = -1;
#endregion
/// <summary>
/// Resets the writer as though it was unused. Does not reset buffers.
/// </summary>
public void Reset(NetworkManager manager = null)
{
Length = 0;
Position = 0;
NetworkManager = manager;
}
/// <summary>
/// Writes a dictionary.
/// </summary>
[CodegenExclude]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteDictionary<TKey, TValue>(Dictionary<TKey, TValue> dict)
{
if (dict == null)
{
WriteBoolean(true);
return;
}
else
{
WriteBoolean(false);
}
WriteInt32(dict.Count);
foreach (KeyValuePair<TKey, TValue> item in dict)
{
Write(item.Key);
Write(item.Value);
}
}
/// <summary>
/// Ensures the buffer Capacity is of minimum count.
/// </summary>
/// <param name="count"></param>
public void EnsureBufferCapacity(int count)
{
if (Capacity < count)
Array.Resize(ref _buffer, count);
}
/// <summary>
/// Ensure a number of bytes to be available in the buffer from current position.
/// </summary>
/// <param name="count"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void EnsureBufferLength(int count)
{
if (Position + count > _buffer.Length)
{
int nextSize = (_buffer.Length * 2) + count;
Array.Resize(ref _buffer, nextSize);
}
}
/// <summary>
/// Returns the buffer. The returned value will be the full buffer, even if not all of it is used.
/// </summary>
/// <returns></returns>
public byte[] GetBuffer()
{
return _buffer;
}
/// <summary>
/// Returns the used portion of the buffer as an ArraySegment.
/// </summary>
/// <returns></returns>
public ArraySegment<byte> GetArraySegment()
{
return new ArraySegment<byte>(_buffer, 0, Length);
}
/// <summary>
/// Reserves a number of bytes from current position.
/// </summary>
/// <param name="count"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Reserve(int count)
{
EnsureBufferLength(count);
Position += count;
Length = Math.Max(Length, Position);
}
/// <summary>
/// Writes length. This method is used to make debugging easier.
/// </summary>
/// <param name="length"></param>
[CodegenExclude]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void WriteLength(int length)
{
WriteInt32(length);
}
/// <summary>
/// Sends a packetId.
/// </summary>
/// <param name="pid"></param>
[CodegenExclude]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void WritePacketId(PacketId pid)
{
WriteUInt16((ushort)pid);
}
/// <summary>
/// Inserts value at index within the buffer.
/// This method does not perform error checks.
/// </summary>
/// <param name="value"></param>
/// <param name="index"></param>
[CodegenExclude]
public void FastInsertByte(byte value, int index)
{
_buffer[index] = value;
}
/// <summary>
/// Writes a byte.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteByte(byte value)
{
EnsureBufferLength(1);
_buffer[Position++] = value;
Length = Math.Max(Length, Position);
}
/// <summary>
/// Writes bytes.
/// </summary>
/// <param name="value"></param>
/// <param name="offset"></param>
/// <param name="count"></param>
[CodegenExclude]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteBytes(byte[] value, int offset, int count)
{
EnsureBufferLength(count);
Buffer.BlockCopy(value, offset, _buffer, Position, count);
Position += count;
Length = Math.Max(Length, Position);
}
/// <summary>
/// Writes bytes and length of bytes.
/// </summary>
/// <param name="value"></param>
/// <param name="offset"></param>
/// <param name="count"></param>
[CodegenExclude]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteBytesAndSize(byte[] value, int offset, int count)
{
if (value == null)
{
WriteInt32(Writer.UNSET_COLLECTION_SIZE_VALUE);
}
else
{
WriteInt32(count);
WriteBytes(value, offset, count);
}
}
/// <summary>
/// Writes all bytes in value and length of bytes.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteBytesAndSize(byte[] value)
{
int size = (value == null) ? 0 : value.Length;
// buffer might be null, so we can't use .Length in that case
WriteBytesAndSize(value, 0, size);
}
/// <summary>
/// Writes a sbyte.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteSByte(sbyte value)
{
EnsureBufferLength(1);
_buffer[Position++] = (byte)value;
Length = Math.Max(Length, Position);
}
/// <summary>
/// Writes a char.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteChar(char value)
{
EnsureBufferLength(2);
_buffer[Position++] = (byte)value;
_buffer[Position++] = (byte)(value >> 8);
Length = Math.Max(Length, Position);
}
/// <summary>
/// Writes a boolean.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteBoolean(bool value)
{
EnsureBufferLength(1);
_buffer[Position++] = (value) ? (byte)1 : (byte)0;
Length = Math.Max(Length, Position);
}
/// <summary>
/// Writes a uint16.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteUInt16(ushort value)
{
EnsureBufferLength(2);
_buffer[Position++] = (byte)value;
_buffer[Position++] = (byte)(value >> 8);
Length = Math.Max(Length, Position);
}
/// <summary>
/// Writes a int16.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteInt16(short value)
{
EnsureBufferLength(2);
_buffer[Position++] = (byte)value;
_buffer[Position++] = (byte)(value >> 8);
Length = Math.Max(Length, Position);
}
/// <summary>
/// Writes a int32.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteInt32(int value, AutoPackType packType = AutoPackType.Packed)
{
if (packType == AutoPackType.Packed)
WritePackedWhole(ZigZagEncode((ulong)value));
else
WriteUInt32((uint)value, packType);
}
/// <summary>
/// Writes a uint32.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteUInt32(uint value, AutoPackType packType = AutoPackType.Packed)
{
if (packType == AutoPackType.Unpacked)
{
EnsureBufferLength(4);
WriterExtensions.WriteUInt32(_buffer, value, ref Position);
Length = Math.Max(Length, Position);
}
else
{
WritePackedWhole(value);
}
}
/// <summary>
/// Writes an int64.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteInt64(long value, AutoPackType packType = AutoPackType.Packed)
{
if (packType == AutoPackType.Packed)
WritePackedWhole(ZigZagEncode((ulong)value));
else
WriteUInt64((ulong)value, packType);
}
/// <summary>
/// Writes a uint64.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteUInt64(ulong value, AutoPackType packType = AutoPackType.Packed)
{
if (packType == AutoPackType.Unpacked)
{
EnsureBufferLength(8);
_buffer[Position++] = (byte)value;
_buffer[Position++] = (byte)(value >> 8);
_buffer[Position++] = (byte)(value >> 16);
_buffer[Position++] = (byte)(value >> 24);
_buffer[Position++] = (byte)(value >> 32);
_buffer[Position++] = (byte)(value >> 40);
_buffer[Position++] = (byte)(value >> 48);
_buffer[Position++] = (byte)(value >> 56);
Length = Math.Max(Position, Length);
}
else
{
WritePackedWhole(value);
}
}
/// <summary>
/// Writes a single (float).
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteSingle(float value, AutoPackType packType = AutoPackType.Unpacked)
{
if (packType == AutoPackType.Unpacked)
{
UIntFloat converter = new UIntFloat { FloatValue = value };
WriteUInt32(converter.UIntValue, AutoPackType.Unpacked);
}
else
{
long converter = (long)(value * 100f);
WritePackedWhole((ulong)converter);
}
}
/// <summary>
/// Writes a double.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteDouble(double value)
{
UIntDouble converter = new UIntDouble { DoubleValue = value };
WriteUInt64(converter.LongValue, AutoPackType.Unpacked);
}
/// <summary>
/// Writes a decimal.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteDecimal(decimal value)
{
UIntDecimal converter = new UIntDecimal { DecimalValue = value };
WriteUInt64(converter.LongValue1, AutoPackType.Unpacked);
WriteUInt64(converter.LongValue2, AutoPackType.Unpacked);
}
/// <summary>
/// Writes a string.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteString(string value)
{
if (value == null)
{
WriteInt32(Writer.UNSET_COLLECTION_SIZE_VALUE);
return;
}
else if (value.Length == 0)
{
WriteInt32(0);
return;
}
/* Resize string buffer as needed. There's no harm in
* increasing buffer on writer side because sender will
* never intentionally inflict allocations on itself.
* Reader ensures string count cannot exceed received
* packet size. */
int size;
byte[] stringBuffer = WriterStatics.GetStringBuffer(value, out size);
WriteInt32(size);
WriteBytes(stringBuffer, 0, size);
}
/// <summary>
/// Writes a byte ArraySegment and it's size.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteArraySegmentAndSize(ArraySegment<byte> value)
{
WriteBytesAndSize(value.Array, value.Offset, value.Count);
}
/// <summary>
/// Writes an ArraySegment without size.
/// </summary>
/// <param name="value"></param>
[CodegenExclude]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteArraySegment(ArraySegment<byte> value)
{
WriteBytes(value.Array, value.Offset, value.Count);
}
/// <summary>
/// Writes a Vector2.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteVector2(Vector2 value)
{
UIntFloat converter;
converter = new UIntFloat { FloatValue = value.x };
WriteUInt32(converter.UIntValue, AutoPackType.Unpacked);
converter = new UIntFloat { FloatValue = value.y };
WriteUInt32(converter.UIntValue, AutoPackType.Unpacked);
}
/// <summary>
/// Writes a Vector3
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteVector3(Vector3 value)
{
UIntFloat converter;
converter = new UIntFloat { FloatValue = value.x };
WriteUInt32(converter.UIntValue, AutoPackType.Unpacked);
converter = new UIntFloat { FloatValue = value.y };
WriteUInt32(converter.UIntValue, AutoPackType.Unpacked);
converter = new UIntFloat { FloatValue = value.z };
WriteUInt32(converter.UIntValue, AutoPackType.Unpacked);
}
/// <summary>
/// Writes a Vector4.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteVector4(Vector4 value)
{
UIntFloat converter;
converter = new UIntFloat { FloatValue = value.x };
WriteUInt32(converter.UIntValue, AutoPackType.Unpacked);
converter = new UIntFloat { FloatValue = value.y };
WriteUInt32(converter.UIntValue, AutoPackType.Unpacked);
converter = new UIntFloat { FloatValue = value.z };
WriteUInt32(converter.UIntValue, AutoPackType.Unpacked);
converter = new UIntFloat { FloatValue = value.w };
WriteUInt32(converter.UIntValue, AutoPackType.Unpacked);
}
/// <summary>
/// Writes a Vector2Int.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteVector2Int(Vector2Int value, AutoPackType packType = AutoPackType.Packed)
{
WriteInt32(value.x, packType);
WriteInt32(value.y, packType);
}
/// <summary>
/// Writes a Vector3Int.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteVector3Int(Vector3Int value, AutoPackType packType = AutoPackType.Packed)
{
WriteInt32(value.x, packType);
WriteInt32(value.y, packType);
WriteInt32(value.z, packType);
}
/// <summary>
/// Writes a Color.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteColor(Color value, AutoPackType packType = AutoPackType.Packed)
{
if (packType == AutoPackType.Unpacked)
{
WriteSingle(value.r);
WriteSingle(value.g);
WriteSingle(value.b);
WriteSingle(value.a);
}
else
{
EnsureBufferLength(4);
_buffer[Position++] = (byte)(value.r * 100f);
_buffer[Position++] = (byte)(value.g * 100f);
_buffer[Position++] = (byte)(value.b * 100f);
_buffer[Position++] = (byte)(value.a * 100f);
Length = Math.Max(Length, Position);
}
}
/// <summary>
/// Writes a Color32.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteColor32(Color32 value)
{
EnsureBufferLength(4);
_buffer[Position++] = value.r;
_buffer[Position++] = value.g;
_buffer[Position++] = value.b;
_buffer[Position++] = value.a;
Length = Math.Max(Length, Position);
}
/// <summary>
/// Writes a Quaternion.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteQuaternion(Quaternion value, AutoPackType packType = AutoPackType.Packed)
{
if (packType == AutoPackType.Packed)
{
EnsureBufferLength(4);
uint result = Quaternion32Compression.Compress(value);
WriterExtensions.WriteUInt32(_buffer, result, ref Position);
Length = Math.Max(Length, Position);
}
else if (packType == AutoPackType.PackedLess)
{
EnsureBufferLength(8);
ulong result = Quaternion64Compression.Compress(value);
WriterExtensions.WriteUInt64(_buffer, result, ref Position);
Length = Math.Max(Length, Position);
}
else
{
EnsureBufferLength(16);
WriteSingle(value.x);
WriteSingle(value.y);
WriteSingle(value.z);
WriteSingle(value.w);
}
}
/// <summary>
/// Writes a rect.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteRect(Rect value)
{
WriteSingle(value.xMin);
WriteSingle(value.yMin);
WriteSingle(value.width);
WriteSingle(value.height);
}
/// <summary>
/// Writes a plane.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WritePlane(Plane value)
{
WriteVector3(value.normal);
WriteSingle(value.distance);
}
/// <summary>
/// Writes a Ray.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteRay(Ray value)
{
WriteVector3(value.origin);
WriteVector3(value.direction);
}
/// <summary>
/// Writes a Ray2D.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteRay2D(Ray2D value)
{
WriteVector2(value.origin);
WriteVector2(value.direction);
}
/// <summary>
/// Writes a Matrix4x4.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteMatrix4x4(Matrix4x4 value)
{
WriteSingle(value.m00);
WriteSingle(value.m01);
WriteSingle(value.m02);
WriteSingle(value.m03);
WriteSingle(value.m10);
WriteSingle(value.m11);
WriteSingle(value.m12);
WriteSingle(value.m13);
WriteSingle(value.m20);
WriteSingle(value.m21);
WriteSingle(value.m22);
WriteSingle(value.m23);
WriteSingle(value.m30);
WriteSingle(value.m31);
WriteSingle(value.m32);
WriteSingle(value.m33);
}
/// <summary>
/// Writes a Guid.
/// </summary>
/// <param name="value"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteGuidAllocated(System.Guid value)
{
byte[] data = value.ToByteArray();
WriteBytes(data, 0, data.Length);
}
/// <summary>
/// Writes a GameObject. GameObject must be spawned over the network already or be a prefab with a NetworkObject attached.
/// </summary>
/// <param name="go"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteGameObject(GameObject go)
{
if (go == null)
{
WriteNetworkObject(null);
}
else
{
NetworkObject nob = go.GetComponent<NetworkObject>();
WriteNetworkObject(nob);
}
}
/// <summary>
/// Writes a Transform. Transform must be spawned over the network already or be a prefab with a NetworkObject attached.
/// </summary>
/// <param name="t"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteTransform(Transform t)
{
if (t == null)
{
WriteNetworkObject(null);
}
else
{
NetworkObject nob = t.GetComponent<NetworkObject>();
WriteNetworkObject(nob);
}
}
/// <summary>
/// Writes a NetworkObject.
/// </summary>
/// <param name="nob"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteNetworkObject(NetworkObject nob)
{
WriteNetworkObject(nob, false);
}
/// <summary>
/// Writes a NetworkObject.ObjectId.
/// </summary>
/// <param name="nob"></param>
[CodegenExclude]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteNetworkObjectId(NetworkObject nob)
{
if (nob == null)
WriteUInt16(NetworkObject.UNSET_OBJECTID_VALUE);
else
WriteNetworkObjectId(nob.ObjectId);
}
/// <summary>
/// Writes a NetworkObject while optionally including the initialization order.
/// </summary>
/// <param name="nob"></param>
/// <param name="forSpawn"></param>
[CodegenExclude]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void WriteNetworkObject(NetworkObject nob, bool forSpawn)
{
if (nob == null)
{
WriteUInt16(NetworkObject.UNSET_OBJECTID_VALUE);
}
else
{
bool spawned = nob.IsSpawned;
if (spawned)
WriteNetworkObjectId(nob.ObjectId);
else
WriteNetworkObjectId(nob.PrefabId);
//Has to be written after objectId since that's expected first in reader.
if (forSpawn)
{
WriteUInt16(nob.SpawnableCollectionId);
WriteSByte(nob.GetInitializeOrder());
}
WriteBoolean(spawned);
}
}
/// <summary>
/// Writes a NetworkObject for a despawn message.
/// </summary>
/// <param name="nob"></param>
/// <param name="dt"></param>
[CodegenExclude]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void WriteNetworkObjectForDespawn(NetworkObject nob, DespawnType dt)
{
WriteNetworkObjectId(nob.ObjectId);
WriteByte((byte)dt);
}
/// <summary>
/// Writes an objectId.
/// </summary>
[CodegenExclude]
public void WriteNetworkObjectId(int objectId)
{
WriteUInt16((ushort)objectId);
}
/// <summary>
/// Writes a NetworkObject for a spawn packet.
/// </summary>
[CodegenExclude]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void WriteNetworkObjectForSpawn(NetworkObject nob)
{
WriteNetworkObject(nob, true);
}
/// <summary>
/// Writes a NetworkBehaviour.
/// </summary>
/// <param name="nb"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteNetworkBehaviour(NetworkBehaviour nb)
{
if (nb == null)
{
WriteNetworkObject(null);
WriteByte(0);
}
else
{
WriteNetworkObject(nb.NetworkObject);
WriteByte(nb.ComponentIndex);
}
}
/// <summary>
/// Writes a NetworkBehaviourId.
/// </summary>
/// <param name="nb"></param>
[CodegenExclude]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteNetworkBehaviourId(NetworkBehaviour nb)
{
if (nb == null)
{
WriteNetworkObjectId(null);
}
else
{
WriteNetworkObjectId(nb.NetworkObject);
WriteByte(nb.ComponentIndex);
}
}
/// <summary>
/// Writes a DateTime.
/// </summary>
/// <param name="dt"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteDateTime(DateTime dt)
{
WriteInt64(dt.ToBinary());
}
/// <summary>
/// Writes a transport channel.
/// </summary>
/// <param name="channel"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteChannel(Channel channel)
{
WriteByte((byte)channel);
}
/// <summary>
/// Writes a NetworkConnection.
/// </summary>
/// <param name="connection"></param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteNetworkConnection(NetworkConnection connection)
{
int value = (connection == null) ? NetworkConnection.UNSET_CLIENTID_VALUE : connection.ClientId;
WriteInt16((short)value);
}
/// <summary>
/// Writes a short for a connectionId.
/// </summary>
/// <returns></returns>
[CodegenExclude]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteNetworkConnectionId(short id)
{
WriteInt16(id);
}
/// <summary>
/// Writes a ListCache.
/// </summary>
/// <param name="lc">ListCache to write.</param>
[CodegenExclude]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteListCache<T>(ListCache<T> lc)
{
WriteList<T>(lc.Collection);
}
/// <summary>
/// Writes a list.
/// </summary>
/// <param name="value">Collection to write.</param>
[CodegenExclude]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteList<T>(List<T> value)
{
if (value == null)
WriteList<T>(null, 0, 0);
else
WriteList<T>(value, 0, value.Count);
}
#region Packed writers.
/// <summary>
/// ZigZag encode an integer. Move the sign bit to the right.
/// </summary>
[CodegenExclude]
public ulong ZigZagEncode(ulong value)
{
if (value >> 63 > 0)
return ~(value << 1) | 1;
return value << 1;
}
/// <summary>
/// Writes a packed whole number.
/// </summary>
/// <param name="value"></param>
[CodegenExclude]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WritePackedWhole(ulong value)
{
if (value < 0x80UL)
{
EnsureBufferLength(1);
_buffer[Position++] = (byte)(value & 0x7F);
}
else if (value < 0x4000UL)
{
EnsureBufferLength(2);
_buffer[Position++] = (byte)(0x80 | (value & 0x7F));
_buffer[Position++] = (byte)((value >> 7) & 0x7F);
}
else if (value < 0x200000UL)
{
EnsureBufferLength(3);
_buffer[Position++] = (byte)(0x80 | (value & 0x7F));
_buffer[Position++] = (byte)(0x80 | ((value >> 7) & 0x7F));
_buffer[Position++] = (byte)((value >> 14) & 0x7F);
}
else if (value < 0x10000000UL)
{
EnsureBufferLength(4);
_buffer[Position++] = (byte)(0x80 | (value & 0x7F));
_buffer[Position++] = (byte)(0x80 | ((value >> 7) & 0x7F));
_buffer[Position++] = (byte)(0x80 | ((value >> 14) & 0x7F));
_buffer[Position++] = (byte)((value >> 21) & 0x7F);
}
else if (value < 0x100000000UL)
{
EnsureBufferLength(5);
_buffer[Position++] = (byte)(0x80 | (value & 0x7F));
_buffer[Position++] = (byte)(0x80 | ((value >> 7) & 0x7F));
_buffer[Position++] = (byte)(0x80 | ((value >> 14) & 0x7F));
_buffer[Position++] = (byte)(0x80 | ((value >> 21) & 0x7F));
_buffer[Position++] = (byte)((value >> 28) & 0x0F);
}
else if (value < 0x10000000000UL)
{
EnsureBufferLength(6);
_buffer[Position++] = (byte)(0x80 | (value & 0x7F));
_buffer[Position++] = (byte)(0x80 | ((value >> 7) & 0x7F));
_buffer[Position++] = (byte)(0x80 | ((value >> 14) & 0x7F));
_buffer[Position++] = (byte)(0x80 | ((value >> 21) & 0x7F));
_buffer[Position++] = (byte)(0x10 | ((value >> 28) & 0x0F));
_buffer[Position++] = (byte)((value >> 32) & 0xFF);
}
else if (value < 0x1000000000000UL)
{
EnsureBufferLength(7);
_buffer[Position++] = (byte)(0x80 | (value & 0x7F));
_buffer[Position++] = (byte)(0x80 | ((value >> 7) & 0x7F));
_buffer[Position++] = (byte)(0x80 | ((value >> 14) & 0x7F));
_buffer[Position++] = (byte)(0x80 | ((value >> 21) & 0x7F));
_buffer[Position++] = (byte)(0x20 | ((value >> 28) & 0x0F));
_buffer[Position++] = (byte)((value >> 32) & 0xFF);
_buffer[Position++] = (byte)((value >> 40) & 0xFF);
}
else if (value < 0x100000000000000UL)
{
EnsureBufferLength(8);
_buffer[Position++] = (byte)(0x80 | (value & 0x7F));
_buffer[Position++] = (byte)(0x80 | ((value >> 7) & 0x7F));
_buffer[Position++] = (byte)(0x80 | ((value >> 14) & 0x7F));
_buffer[Position++] = (byte)(0x80 | ((value >> 21) & 0x7F));
_buffer[Position++] = (byte)(0x30 | ((value >> 28) & 0x0F));
_buffer[Position++] = (byte)((value >> 32) & 0xFF);
_buffer[Position++] = (byte)((value >> 40) & 0xFF);
_buffer[Position++] = (byte)((value >> 48) & 0xFF);
}
else
{
EnsureBufferLength(9);
_buffer[Position++] = (byte)(0x80 | (value & 0x7F));
_buffer[Position++] = (byte)(0x80 | ((value >> 7) & 0x7F));
_buffer[Position++] = (byte)(0x80 | ((value >> 14) & 0x7F));
_buffer[Position++] = (byte)(0x80 | ((value >> 21) & 0x7F));
_buffer[Position++] = (byte)(0x40 | ((value >> 28) & 0x0F));
_buffer[Position++] = (byte)((value >> 32) & 0xFF);
_buffer[Position++] = (byte)((value >> 40) & 0xFF);
_buffer[Position++] = (byte)((value >> 48) & 0xFF);
_buffer[Position++] = (byte)((value >> 56) & 0xFF);
}
Length = Math.Max(Length, Position);
}
#endregion
#region Generators.
/// <summary>
/// Writes a list.
/// </summary>
/// <param name="value">Collection to write.</param>
/// <param name="offset">Offset to begin at.</param>
/// <param name="count">Entries to write.</param>
[CodegenExclude]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteList<T>(List<T> value, int offset, int count)
{
if (value == null)
{
WriteInt32(Writer.UNSET_COLLECTION_SIZE_VALUE);
}
else
{
//Make sure values cannot cause out of bounds.
if ((offset + count > value.Count))
count = 0;
WriteInt32(count);
for (int i = 0; i < count; i++)
Write<T>(value[i + offset]);
}
}
/// <summary>
/// Writes a list.
/// </summary>
/// <param name="value">Collection to write.</param>
/// <param name="offset">Offset to begin at.</param>
[CodegenExclude]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteList<T>(List<T> value, int offset)
{
if (value == null)
WriteList<T>(null, 0, 0);
else
WriteList<T>(value, offset, value.Count - offset);
}
/// <summary>
/// Writes a replication to the server.
/// </summary>
[CodegenExclude]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void WriteReplicate<T>(List<T> values, int offset)
{
/* COUNT
*
* Each Entry:
* 0 if the same as previous.
* 1 if default. */
int collectionCount = values.Count;
//Replicate list will never be null, no need to write null check.
//Number of entries being written.
byte count = (byte)(collectionCount - offset);
WriteByte(count);
//Get comparer.
Func<T, T, bool> compareDel = GeneratedComparer<T>.Compare;
Func<T, bool> isDefaultDel = GeneratedComparer<T>.IsDefault;
if (compareDel == null || isDefaultDel == null)
{
LogError($"ReplicateComparers not found for type {typeof(T).FullName}");
return;
}
T lastData = default;
/* It's possible to save more bytes by writing that they are all the same.
* Run a check, and if they are all the same then only write
* the first data with the same indicator code. */
byte fullPackType = 0;
bool repeating = true;
bool allDefault = true;
for (int i = offset; i < collectionCount; i++)
{
T v = values[i];
if (!isDefaultDel(v))
allDefault = false;
//Only check if i is larger than offset, giving us something in the past to check.
if (i > offset)
{
//Not repeating.
bool match = compareDel.Invoke(v, values[i - 1]);
if (!match)
{
repeating = false;
break;
}
}
}
if (allDefault)
fullPackType = REPLICATE_ALL_DEFAULT_BYTE;
else if (repeating)
fullPackType = REPLICATE_REPEATING_BYTE;
WriteByte(fullPackType);
//If repeating only write the first entry.
if (repeating)
{
//Only write if not default.
if (!allDefault)
Write<T>(values[offset]);
}
//Otherwise check each entry for differences.
else
{
for (int i = offset; i < collectionCount; i++)
{
T v = values[i];
bool isDefault = isDefaultDel.Invoke(v);
//Default data, easy exit on writes.
if (isDefault)
{
WriteByte(REPLICATE_DEFAULT_BYTE);
}
//Data is not default.
else
{
//Same as last data.
bool match = compareDel.Invoke(v, lastData);
if (match)
{
WriteByte(REPLICATE_DUPLICATE_BYTE);
}
else
{
WriteByte(REPLICATE_UNIQUE_BYTE);
Write<T>(v);
lastData = v;
}
}
}
}
}
/// <summary>
/// Writes an array.
/// </summary>
/// <param name="value">Collection to write.</param>
/// <param name="offset">Offset to begin at.</param>
/// <param name="count">Entries to write.</param>
[CodegenExclude]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteArray<T>(T[] value, int offset, int count)
{
if (value == null)
{
WriteInt32(Writer.UNSET_COLLECTION_SIZE_VALUE);
}
else
{
//If theres no values, or offset exceeds count then write 0 for count.
if (value.Length == 0 || (offset >= count))
{
WriteInt32(0);
}
else
{
WriteInt32(count);
for (int i = offset; i < count; i++)
Write<T>(value[i]);
}
}
}
/// <summary>
/// Writes an array.
/// </summary>
/// <param name="value">Collection to write.</param>
/// <param name="offset">Offset to begin at.</param>
[CodegenExclude]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteArray<T>(T[] value, int offset)
{
if (value == null)
WriteArray<T>(null, 0, 0);
else
WriteArray<T>(value, offset, value.Length - offset);
}
/// <summary>
/// Writes an array.
/// </summary>
/// <param name="value">Collection to write.</param>
[CodegenExclude]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteArray<T>(T[] value)
{
if (value == null)
WriteArray<T>(null, 0, 0);
else
WriteArray<T>(value, 0, value.Length);
}
/// <summary>
/// Writers any supported type.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="value"></param>
[CodegenExclude]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Write<T>(T value)
{
System.Type type = typeof(T);
if (IsAutoPackType(type, out AutoPackType packType))
{
Action<Writer, T, AutoPackType> del = GenericWriter<T>.WriteAutoPack;
if (del == null)
LogError(GetLogMessage());
else
del.Invoke(this, value, packType);
}
else
{
Action<Writer, T> del = GenericWriter<T>.Write;
if (del == null)
LogError(GetLogMessage());
else
del.Invoke(this, value);
}
string GetLogMessage() => $"Write method not found for {type.FullName}. Use a supported type or create a custom serializer.";
}
/// <summary>
/// Logs an error.
/// </summary>
/// <param name="msg"></param>
private void LogError(string msg)
{
if (NetworkManager == null)
NetworkManager.StaticLogError(msg);
else
NetworkManager.LogError(msg);
}
/// <summary>
/// Returns if T takes AutoPackType argument.
/// </summary>
/// <param name="packType">Outputs the default pack type for T.</param>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static bool IsAutoPackType<T>(out AutoPackType packType)
{
System.Type type = typeof(T);
return IsAutoPackType(type, out packType);
}
internal static bool IsAutoPackType(Type type, out AutoPackType packType)
{
if (WriterExtensions.DefaultPackedTypes.Contains(type))
{
packType = AutoPackType.Packed;
return true;
}
else if (type == typeof(float))
{
packType = AutoPackType.Unpacked;
return true;
}
else
{
packType = AutoPackType.Unpacked;
return false;
}
}
#endregion
}
}