This repository has been archived on 2023-09-13. You can view files and clone it, but cannot push or open issues or pull requests.
station_obscurum_unity/Assets/Scripts/Legacy/Holograms/RotatingHologram.cs
MarcoHampel f8590432ba Assemblies Made and Refactored Code Folders
Created assemblies for the new design code. Relocated legacy scripts into a legacy folder and made a "new_design" folder for new design.
2023-09-11 19:39:27 -04:00

20 lines
498 B
C#

using UnityEngine;
public class RotatingHologram : MonoBehaviour
{
[SerializeField] private Vector3 globalRotation = Vector3.zero;
[SerializeField] private Vector3 localRotation = Vector3.zero;
// Start is called before the first frame update
private void Start()
{
}
// Update is called once per frame
private void Update()
{
transform.eulerAngles += globalRotation * Time.deltaTime;
transform.Rotate(localRotation * Time.deltaTime);
}
}