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station_obscurum_unity/Assets/Scripts/Legacy/Player/PlayerAim.cs
MarcoHampel f8590432ba Assemblies Made and Refactored Code Folders
Created assemblies for the new design code. Relocated legacy scripts into a legacy folder and made a "new_design" folder for new design.
2023-09-11 19:39:27 -04:00

27 lines
650 B
C#

using UnityEngine;
namespace Player
{
public class PlayerAim : MonoBehaviour
{
public static PlayerAim active;
public Vector3 targetPosition;
private Camera cam;
// Start is called before the first frame update
private void Start()
{
active = this;
cam = GetComponent<Camera>();
}
// Update is called once per frame
private void Update()
{
var r = new Ray(cam.transform.position, cam.transform.forward);
RaycastHit hit;
if (Physics.Raycast(r, out hit)) targetPosition = hit.point;
}
}
}