38 lines
906 B
C#
38 lines
906 B
C#
using UnityEngine;
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using System.Collections;
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public class LookCamera : MonoBehaviour
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{
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public float speedNormal = 10.0f;
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public float speedFast = 50.0f;
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public float mouseSensitivityX = 5.0f;
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public float mouseSensitivityY = 5.0f;
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float rotY = 0.0f;
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void Start()
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{
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if (GetComponent<Rigidbody>())
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GetComponent<Rigidbody>().freezeRotation = true;
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}
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void Update()
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{
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// rotation
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if (Input.GetMouseButton(1))
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{
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float rotX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * mouseSensitivityX;
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rotY += Input.GetAxis("Mouse Y") * mouseSensitivityY;
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rotY = Mathf.Clamp(rotY, -89.5f, 89.5f);
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transform.localEulerAngles = new Vector3(-rotY, rotX, 0.0f);
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}
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if (Input.GetKey(KeyCode.U))
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{
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gameObject.transform.localPosition = new Vector3(0.0f, 3500.0f, 0.0f);
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}
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}
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}
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