48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using FishNet.Managing;
|
|
using FishNet.Serializing;
|
|
using System;
|
|
|
|
namespace FishNet.Object.Synchronizing.Internal
|
|
{
|
|
/// <summary>
|
|
/// A sync object is an object that can synchronize it's state
|
|
/// between server and client, such as a SyncList
|
|
/// </summary>
|
|
public interface ISyncType
|
|
{
|
|
/// <summary>
|
|
/// true if there are changes since the last flush
|
|
/// </summary>
|
|
bool IsDirty { get; }
|
|
/// <summary>
|
|
/// Sets index for the SyncType.
|
|
/// </summary>
|
|
void SetRegistered();
|
|
/// <summary>
|
|
/// PreInitializes this for use with the network.
|
|
/// </summary>
|
|
void PreInitialize(NetworkManager networkManager);
|
|
/// <summary>
|
|
/// Writes all changed values.
|
|
/// </summary>
|
|
/// <param name="writer"></param>
|
|
///<param name="resetSyncTick">True to set the next time data may sync.</param>
|
|
void WriteDelta(PooledWriter writer, bool resetSyncTick = true);
|
|
/// <summary>
|
|
/// Writers all values if not initial values.
|
|
/// </summary>
|
|
/// <param name="writer"></param>
|
|
void WriteFull(PooledWriter writer);
|
|
/// <summary>
|
|
/// Sets current values.
|
|
/// </summary>
|
|
/// <param name="reader"></param>
|
|
void Read(PooledReader reader);
|
|
/// <summary>
|
|
/// Resets the SyncObject so that it can be re-used
|
|
/// </summary>
|
|
void Reset();
|
|
}
|
|
|
|
|
|
} |