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station_obscurum_unity/Assets/Scripts/Enemies/MonsterComponent.cs

25 lines
536 B
C#

using UnityEngine;
namespace Enemy {
public class MonsterComponent : MonoBehaviour
{
[SerializeField] private float attackDamage = 1f;
[SerializeField] private bool shakeCameraOnHit = true;
public float AttackDamage => attackDamage;
public bool ShakeCameraOnHit => shakeCameraOnHit;
// Start is called before the first frame update
private void Start()
{
}
// Update is called once per frame
private void Update()
{
}
}
}